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https://github.com/juliettef/iconfontcppheaders

C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
https://github.com/juliettef/iconfontcppheaders

c codepoints cpp csharp font-icons fontawesome gamedev golang gui header-files headers icon-fonts icons imgui material-design python rust

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C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.

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# IconFontCppHeaders

[https://github.com/juliettef/IconFontCppHeaders](https://github.com/juliettef/IconFontCppHeaders)

C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.

A set of header files and classes for using icon fonts in C, C++, C#, Python, Rust and Go, along with the python generator used to create the files.

Each header contains defines for one font, with each icon code point defined as `ICON_*`, along with the *min*, *max* and *max 16 bit* code points for font loading purposes. The min excludes the ASCII characters code points. The max 16 bit is for use with libraries that only support 16 bit code points, for example Dear ImGui.

In addition the python script can be used to convert ttf font files to C and C++ headers.
Each ttf icon font file is converted to a C and C++ header file containing a single array of bytes.
To enable conversion, run the `GenerateIconFontCppHeaders.py` script with `ttf2headerC = True`.

## Icon Fonts

### Font Awesome [ FA ]
* [fontawesome.com](https://fontawesome.com)
* [github.com/FortAwesome/Font-Awesome](https://github.com/FortAwesome/Font-Awesome)

#### Font Awesome 4
* [github.com/FortAwesome/Font-Awesome/tree/4.x](https://github.com/FortAwesome/Font-Awesome/tree/4.x)
* [icons.yml](https://github.com/FortAwesome/Font-Awesome/blob/4.x/src/icons.yml)
* [fontawesome-webfont.ttf](https://github.com/FortAwesome/Font-Awesome/blob/4.x/fonts/fontawesome-webfont.ttf)

#### Font Awesome 5 free
* [github.com/FortAwesome/Font-Awesome/tree/5.x](https://github.com/FortAwesome/Font-Awesome/tree/5.x)
* [icons.yml](https://github.com/FortAwesome/Font-Awesome/blob/5.x/metadata/icons.yml)
* [fa-brands-400.ttf](https://github.com/FortAwesome/Font-Awesome/blob/5.x/webfonts/fa-brands-400.ttf)
* [fa-regular-400.ttf](https://github.com/FortAwesome/Font-Awesome/blob/5.x/webfonts/fa-regular-400.ttf)
* [fa-solid-900.ttf](https://github.com/FortAwesome/Font-Awesome/blob/5.x/webfonts/fa-solid-900.ttf)

#### Font Awesome 5 pro
* Paid product, see [notes about generating the header files](#notes-about-font-awesome-5-and-6)

#### Font Awesome 6 free
* [github.com/FortAwesome/Font-Awesome/tree/6.x](https://github.com/FortAwesome/Font-Awesome/tree/6.x)
* [icons.yml](https://github.com/FortAwesome/Font-Awesome/blob/6.x/metadata/icons.yml)
* [fa-brands-400.ttf](https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-brands-400.ttf)
* [fa-regular-400.ttf](https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-regular-400.ttf)
* [fa-solid-900.ttf](https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-solid-900.ttf)

#### Font Awesome 6 pro
* Commercial product, not supported but [generation should be similar to FA5 Pro](#notes-about-font-awesome-5-and-6), or see [@jakerieger's fork](https://github.com/jakerieger/IconFontCppHeaders)

### Fork Awesome [ FK ]
* [forkaweso.me/Fork-Awesome](https://forkaweso.me/Fork-Awesome)
* [github.com/ForkAwesome/Fork-Awesome](https://github.com/ForkAwesome/Fork-Awesome)
* [icons.yml](https://github.com/ForkAwesome/Fork-Awesome/blob/master/src/icons/icons.yml)
* [forkawesome-webfont.ttf](https://github.com/ForkAwesome/Fork-Awesome/blob/master/fonts/forkawesome-webfont.ttf)

### Google Material Design Icons [ MD ] and Material Symbols [ MS ]
* [fonts.google.com/icons](https://fonts.google.com/icons)
* [github.com/google/material-design-icons](https://github.com/google/material-design-icons)
#### Material Design Icons [ MD ]
* [fonts.google.com/icons?icon.set=Material+Icons](https://fonts.google.com/icons?icon.set=Material+Icons)
* [Codepoints](https://github.com/google/material-design-icons/blob/master/font/MaterialIcons-Regular.codepoints)
* [MaterialIcons-Regular.ttf](https://github.com/google/material-design-icons/blob/master/font/MaterialIcons-Regular.ttf)
#### Material Symbols [ MS ]
* [fonts.google.com/icons?icon.set=Material+Symbols](https://fonts.google.com/icons?icon.set=Material+Symbols)
* [Codepoints](https://github.com/google/material-design-icons/blob/master/variablefont/MaterialSymbolsOutlined%5BFILL%2CGRAD%2Copsz%2Cwght%5D.codepoints)
* [MaterialSymbolsOutlined[FILL,GRAD,opsz,wght].ttf](https://github.com/google/material-design-icons/blob/master/variablefont/MaterialSymbolsOutlined%5BFILL,GRAD,opsz,wght%5D.ttf)
* [MaterialSymbolsRounded[FILL,GRAD,opsz,wght].ttf](https://github.com/google/material-design-icons/blob/master/variablefont/MaterialSymbolsRounded[FILL,GRAD,opsz,wght].ttf)
* [MaterialSymbolsSharp[FILL,GRAD,opsz,wght].ttf](https://github.com/google/material-design-icons/blob/master/variablefont/MaterialSymbolsSharp[FILL,GRAD,opsz,wght].ttf)

### Pictogrammers Material Design Icons [ MDI ]
* [pictogrammers.com/library/mdi](https://pictogrammers.com/library/mdi/)
* [github.com/Templarian/MaterialDesign-Webfont](https://github.com/Templarian/MaterialDesign-Webfont)
* [materialdesignicons.css](https://github.com/Templarian/MaterialDesign-Webfont/blob/master/css/materialdesignicons.css)
* [materialdesignicons-webfont.ttf](https://github.com/Templarian/MaterialDesign-Webfont/blob/master/fonts/materialdesignicons-webfont.ttf)

### Kenney Game Icons and Expansion [ KI ]
* [kenney.nl/assets/game-icons](http://kenney.nl/assets/game-icons) and [kenney.nl/assets/game-icons-expansion](http://kenney.nl/assets/game-icons-expansion)
* [github.com/nicodinh/kenney-icon-font](https://github.com/nicodinh/kenney-icon-font)
* [kenney-icons.css](https://github.com/nicodinh/kenney-icon-font/blob/master/css/kenney-icons.css)
* [kenney-icon-font.ttf](https://github.com/nicodinh/kenney-icon-font/blob/master/fonts/kenney-icon-font.ttf)

### Fontaudio [ FAD ]
* [github.com/fefanto/fontaudio](https://github.com/fefanto/fontaudio)
* [fontaudio.css](https://github.com/fefanto/fontaudio/blob/master/font/fontaudio.css)
* [fontaudio.ttf](https://github.com/fefanto/fontaudio/blob/master/font/fontaudio.ttf)

### Codicons [ CI ]
* [microsoft.github.io/vscode-codicons/dist/codicon](https://microsoft.github.io/vscode-codicons/dist/codicon.html)
* [github.com/microsoft/vscode-codicons](https://github.com/microsoft/vscode-codicons)
* [codicon.css](https://microsoft.github.io/vscode-codicons/dist/codicon.css)
* [codicon.ttf](https://microsoft.github.io/vscode-codicons/dist/codicon.ttf)

### Lucide [ LC ]
* [lucide.dev](https://lucide.dev)
* [github.com/lucide-icons/lucide](https://github.com/lucide-icons/lucide)
* [lucide.css](https://unpkg.com/lucide-static@latest/font/lucide.css)
* [lucide.ttf](https://unpkg.com/lucide-static@latest/font/lucide.ttf)

### Ionicons
* Unsupported as of 29 Apr 2020. See [Issue #16](https://github.com/juliettef/IconFontCppHeaders/issues/16).

### Notes about Font Awesome 5 and 6
#### Codepoints grouping
Font Awesome 5 and 6 split the different styles of icons into different font files with identical codepoints for *light*, *regular* and *solid* styles, and a different set of codepoints for *brands*. We have put the brands into a separate header file.
#### Generating Pro header files (Font Awesome 5)
Download the Font Awesome Pro Web package from [fontawesome.com](https://fontawesome.com). To generate the headers, drop `icons.yml` in the same directory as `GenerateIconFontCppHeaders.py` before running the script. The file `icons.yml` is under `..\fontawesome-pro-n.n.n-web\metadata\icons.yml` where `n.n.n` is the version number.

Icon files:

* `..\fontawesome-pro-n.n.n-web\metadata\icons.yml`
* `..\fontawesome-pro-n.n.n-web\webfonts\fa-brands-400.ttf`
* `..\fontawesome-pro-n.n.n-web\webfonts\fa-light-300.ttf`
* `..\fontawesome-pro-n.n.n-web\webfonts\fa-regular-400.ttf`
* `..\fontawesome-pro-n.n.n-web\webfonts\fa-solid-900.ttf`

## Example Code

Using [Dear ImGui](https://github.com/ocornut/imgui) as an example UI library:

```Cpp

#include "IconsFontAwesome5.h"

ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontDefault();
float baseFontSize = 13.0f; // 13.0f is the size of the default font. Change to the font size you use.
float iconFontSize = baseFontSize * 2.0f / 3.0f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly

// merge in icons from Font Awesome
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.PixelSnapH = true;
icons_config.GlyphMinAdvanceX = iconFontSize;
io.Fonts->AddFontFromFileTTF( FONT_ICON_FILE_NAME_FAS, iconFontSize, &icons_config, icons_ranges );
// use FONT_ICON_FILE_NAME_FAR if you want regular instead of solid

// in an imgui window somewhere...
ImGui::Text( ICON_FA_PAINT_BRUSH " Paint" ); // use string literal concatenation
// outputs a paint brush icon and 'Paint' as a string.
```

## Projects using the font icon header files

### Avoyd
Voxel editor and 6 degree of freedom FPS game with editable environments. The voxel editor's UI uses Dear ImGui with Font Awesome icon fonts.
[www.avoyd.com](https://www.avoyd.com)

![Screenshot of the the game Avoyd's Voxel Editor UI using an IconFontCppHeaders header file for Font Awesome with Dear ImGui](https://github.com/juliettef/Media/blob/main/IconFontCppHeaders_Avoyd_voxel_editor.png?raw=true)

### bgfx
Cross-platform rendering library
[bkaradzic.github.io/bgfx/overview](https://bkaradzic.github.io/bgfx/overview.html)
[github.com/bkaradzic/bgfx](https://github.com/bkaradzic/bgfx)

### glChAoS.P
Real time 3D strange attractors scout
[www.michelemorrone.eu/glchaosp](https://www.michelemorrone.eu/glchaosp)
[github.com/BrutPitt/glChAoS.P](https://github.com/BrutPitt/glChAoS.P)

![Screenshot of glChAoS.P UI using IconFontCppHeaders header file for Font Awesome with Dear ImGui](https://raw.githubusercontent.com/BrutPitt/glChAoS.P/master/imgsCapture/ssWGL_half.jpg)

### iPlug2
Cross platform C++ audio plug-in framework
[iplug2.github.io](https://iplug2.github.io)
[github.com/iplug2/iplug2](https://github.com/iplug2/iplug2)

### Lumix Engine
3D C++ open source game engine
[github.com/nem0/LumixEngine](https://github.com/nem0/LumixEngine)

![Screenshot of Lumix Engine editor using IconFontCppHeaders header file for Font Awesome with Dear ImGui](https://raw.githubusercontent.com/wiki/nem0/LumixEngine/files/features/editor.jpg)

### Tracy Profiler
Real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.
[bitbucket.org/wolfpld/tracy](https://bitbucket.org/wolfpld/tracy)

[![New features in Tracy Profiler v0.6](https://img.youtube.com/vi/uJkrFgriuOo/0.jpg)](https://www.youtube.com/watch?v=uJkrFgriuOo)

### Visual 6502 Remix
Transistor level 6502 Hardware Simulation
[floooh.github.io/visual6502remix](https://floooh.github.io/visual6502remix)
[github.com/floooh/v6502r](https://github.com/floooh/v6502r)

### Games
- [Avatar: Frontiers of Pandora](https://www.mobygames.com/game/213552/avatar-frontiers-of-pandora/)
- [Avoyd](https://www.avoyd.com)
- [Wonder Boy: The Dragon's Trap](https://www.mobygames.com/game/87084/wonder-boy-the-dragons-trap/)

## Related Tools

### ImGuiFontStudio
Create font subsets
[github.com/aiekick/ImGuiFontStudio](https://github.com/aiekick/ImGuiFontStudio)

## Contributing

Thanks to everyone who has contributed to IconFontCppHeaders so far. In order to make things easier please bear in mind the following:
- I regularly update the repository. If you urgently need an update and can't run the generator yourself, raise an issue specifying the icon set(s) you need updated.
- Don't submit PRs for updating the defines (the output of the generator).
- Before submitting a PR, please raise an issue describing the problem or the enhancement you suggest. If you're able, propose an implementation.
- If you use IconFontCppHeaders and would like your project to be featured on this page, raise an issue or email me at [email protected].

## Credits

Development - [Juliette Foucaut](http://www.enkisoftware.com/about.html#juliette) - [@juliettef](https://github.com/juliettef)
Requirements - [Doug Binks](http://www.enkisoftware.com/about.html#doug) - [@dougbinks](https://github.com/dougbinks)
None language implementation and [refactoring](https://gist.github.com/paniq/4a734e9d8e86a2373b5bc4ca719855ec) - [Leonard Ritter](http://www.leonard-ritter.com/) - [@paniq](https://github.com/paniq)
Suggestion to add a define for the ttf file name - [Sean Barrett](https://nothings.org/) - [@nothings](https://github.com/nothings)
Initial Font Awesome 5 implementation - [Codecat](https://codecat.nl/) - [@codecat](https://github.com/codecat)
Suggestion to add Fork Awesome - [Julien Deswaef](http://xuv.be/) - [@xuv](https://github.com/xuv)
Suggestion to add Ionicons - [Omar Cornut](http://www.miracleworld.net/) - [@ocornut](https://github.com/ocornut)
C# language implementation - Rokas Kupstys - [@rokups](https://github.com/rokups)
Suggestion to add Material Design Icons - Gustav Madeso - [@madeso](https://github.com/madeso)
Fontaudio implementation - [Oli Larkin](https://www.olilarkin.co.uk/) - [@olilarkin](https://github.com/olilarkin)
Initial ttf to C and C++ headers conversion implementation - Charles Mailly - [@Caerind](https://github.com/Caerind)
Python language implementation - Hang Yu - [@yhyu13](https://github.com/yhyu13)
Go language implementation - Matt Pharr - [@mpp](https://github.com/mmp)
Codicons implementation - Robert Ryan - [@rtryan98](https://github.com/rtryan98)
Rust language implementation - Gaeel Bradshaw-Rodriguez - [@Bradshaw](https://github.com/Bradshaw)
Pictogrammers Material Design icons implementation - Bobby Anguelov - [@BobbyAnguelov](https://github.com/BobbyAnguelov)
Lucide icons implementation - Lucide Contributors - [@lucide-icons](https://github.com/lucide-icons/lucide#credits)