https://github.com/juliusjacobitz/cloth_sim_2
Writing a physics / cloth sim from scratch without llm support
https://github.com/juliusjacobitz/cloth_sim_2
Last synced: over 1 year ago
JSON representation
Writing a physics / cloth sim from scratch without llm support
- Host: GitHub
- URL: https://github.com/juliusjacobitz/cloth_sim_2
- Owner: JuliusJacobitz
- Created: 2025-03-04T13:45:49.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-04-07T20:21:01.000Z (over 1 year ago)
- Last Synced: 2025-04-07T21:30:55.635Z (over 1 year ago)
- Language: Python
- Homepage:
- Size: 786 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Physics / Cloth sim
## TODO
* object collision
* friction on surfaces:
Use [this](https://de.wikipedia.org/wiki/Reibungskoeffizient) for this purpose. Based on normal force and friction coefficient -> but to get normal force I have to either calculate it via f=ma or directly in "acceleration calculation" -> maybe change this to summing up the force on an object and do acceleration afterwards ?
* change to verlet integration
* add factory for cloth
## Current State
### Springs

### Orbits

### Stable orbits
