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https://github.com/juniorxsound/opensourcecinema
A repository dedicated to open source cinema
https://github.com/juniorxsound/opensourcecinema
class itp nyu
Last synced: 9 days ago
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A repository dedicated to open source cinema
- Host: GitHub
- URL: https://github.com/juniorxsound/opensourcecinema
- Owner: juniorxsound
- Created: 2018-03-13T20:41:53.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2018-03-13T21:21:29.000Z (almost 7 years ago)
- Last Synced: 2024-11-11T05:45:34.741Z (2 months ago)
- Topics: class, itp, nyu
- Homepage: https://juniorxsound.github.io/OpenSourceCinema/
- Size: 1000 Bytes
- Stars: 1
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
A repository dedicated to open source cinema class resources, inspirations and research areas.
### WebGL:
1. **Graphic / Visual editors**
1. Three.js editor - [demo](https://threejs.org/editor/) / [code](https://github.com/mrdoob/three.js/tree/dev/editor)
1. Under Neon Nights - [demo](https://within-unlimited.github.io/under-neon-lights/) / [code](https://github.com/within-unlimited/under-neon-lights)
1. [Unity webVR exporter](https://github.com/mozilla/unity-webvr-export)2. **Volumetric video**
1. [DepthKit.js](https://github.com/juniorxsound/DepthKit.js)
1. [DepthKit for A-Frame](https://github.com/juniorxsound/DepthKit-A-Frame)
1. Using iPhone TrueDepth in WebGL - [blog](https://matrix.org/blog/2018/02/05/3d-video-calling-with-matrix-webrtc-and-webvr-at-fosdem-2018/) / [code](https://github.com/matrix-org/matrix-vr-demo)3. **File interchange**
1. [Google Draco](https://github.com/google/draco)
1. [Khronos glTF](https://github.com/KhronosGroup/glTF)
4. **Skeletal rig movement**
1. [MocapJS](https://github.com/omimo/MocapJS)
1. [Three.js skeleton class](https://threejs.org/docs/#api/objects/Skeleton)
1. [Three.js skinned mesh class](https://threejs.org/docs/#api/objects/SkinnedMesh)
1. [Three.js inverse kinematics demo](https://codepen.io/Yakudoo/details/oXJYxy)
1. [IK implementation for Three.js](https://github.com/lo-th/fullik)
### 3D scanning:
1. **Cleaning tools**
1. [Unity de-lighting tools](https://github.com/Unity-Technologies/DeLightingTool)