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https://github.com/junkdog/tachyonfx
shader-like effects library for ratatui applications
https://github.com/junkdog/tachyonfx
ratatui tui tweening
Last synced: about 13 hours ago
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shader-like effects library for ratatui applications
- Host: GitHub
- URL: https://github.com/junkdog/tachyonfx
- Owner: junkdog
- License: mit
- Created: 2024-06-08T08:00:49.000Z (7 months ago)
- Default Branch: development
- Last Pushed: 2024-12-09T01:47:45.000Z (13 days ago)
- Last Synced: 2024-12-17T09:02:18.385Z (4 days ago)
- Topics: ratatui, tui, tweening
- Language: Rust
- Homepage:
- Size: 36.9 MB
- Stars: 802
- Watchers: 4
- Forks: 8
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
- awesome-ratatui - tachyonfx - A shader-like effects library for ratatui. (π¦ Libraries / π§ Utilities)
README
## tachyonfx
[![Crate Badge]][Crate] [![API Badge]][API] [![Deps.rs
Badge]][Deps.rs]tachyonfx (_ΛtakΙͺΙn ΛΙfΛΙks_) is a [ratatui][ratatui] library for creating shader-like effects in terminal UIs. It
provides a collection of stateful effects that can enhance the visual appeal of terminal applications through color
transformations, animations, and complex effect combinations.![demo](images/demo-0.6.0.gif)
[ratatui]: https://ratatui.rs/
## Installation
Add tachyonfx to your `Cargo.toml`:```toml
tachyonfx = "0.10.1"
```## Core Concepts
### Effects and State
Effects in tachyonfx are stateful objects that evolve over time. When you create an effect, it typically maintains:- An internal timer or flag tracking progress
- Effect-specific state (like transition progress)
- Configuration (like styling, directions, or interpolation methods)```rust
// Create the effect once
let mut fade_effect = fx::fade_to_fg(Color::Red, Duration::from_millis(1000));// In your render loop:
loop {
widget.render(area, buf);
// Process the same effect each frame, updating its state
fade_effect.process(frame_duration, buf, area);
// Or use the helper trait:
// frame.render_effect(&mut fade_effect, area, frame_duration);
}
```### Effects and Widgets
Effects in tachyonfx operate on terminal cells after widgets have been rendered to the screen. When an effect is
applied, it modifies properties of the already-rendered cells - like their colors, characters, or visibility. This means
the typical flow is:1. Render your widget to the screen
2. Apply effects to transform the rendered content### Types of Effects
The library includes a variety of effects, loosely categorized as follows:
#### Color Effects
- **fade_from:** Fades from the specified background and foreground colors
- **fade_from_fg:** Fades the foreground color from a specified color.
- **fade_to:** Fades to the specified background and foreground colors.
- **fade_to_fg:** Fades the foreground color to a specified color.
- **hsl_shift:** Changes the hue, saturation, and lightness of the foreground and background colors.
- **hsl_shift_fg:** Shifts the foreground color by the specified hue, saturation, and lightness over the specified duration.
- **term256_colors:** Downsamples to 256 color mode.#### Text/Character Effects
- **coalesce:** The reverse of dissolve, coalesces text over the specified duration.
- **dissolve:** Dissolves the current text over the specified duration.
- **slide_in:** Applies a directional sliding in effect to terminal cells.
- **slide_out:** Applies a directional sliding out effect to terminal cells.
- **sweep_in:** Sweeps in from the specified color.
- **sweep_out:** Sweeps out to the specified color.#### Timing and Control Effects
- **consume_tick:** Consumes a single tick.
- **never_complete:** Makes an effect run indefinitely.
- **ping_pong:** Plays the effect forwards and then backwards.
- **prolong_start**: Extends the start of an effect by a specified duration.
- **prolong_end**: Extends the end of an effect by a specified duration.
- **repeat:** Repeats an effect indefinitely or for a specified number of times or duration.
- **repeating:** Repeats the effect indefinitely.
- **sleep:** Pauses for a specified duration.
- **timed_never_complete:** Creates an effect that runs indefinitely but has an enforced duration.
- **with_duration:** Wraps an effect and enforces a maximum duration on it.#### Geometry Effects
- **translate:** Moves the effect area by a specified amount.
- **translate_buf:** Copies the contents from an aux buffer, moving it by a specified amount.
- **resize_area:** Resizes the area of the wrapped effect.#### Combination Effects
- **parallel:** Runs effects in parallel, all at the same time. Reports completion once all effects have completed.
- **sequence:** Runs effects in sequence, one after the other. Reports completion once the last effect has completed.#### Other Effects
- **effect_fn:** Creates custom effects from user-defined functions, operating over `CellIterator`.
- **effect_fn_buf:** Creates custom effects from functions, operating over `Buffer`.
- **offscreen_buffer:** Wraps an existing effect and redirects its rendering to a separate buffer.Additional effects can be created by implementing the `Shader` trait.
### EffectTimer and Interpolations
Most effects are driven by an `EffectTimer` that controls their duration and interpolation. It
allows for precise timing and synchronization of visual effects within your application.```rust
fx::dissolve(EffectTimer::from_ms(500, BounceOut))
fx::dissolve((500, BounceOut)) // shorthand for the above
fx::dissolve(500) // linear interpolation
```### Cell Selection and Area
Effects can be applied to specific cells in the terminal UI, allowing for targeted visual
modifications and animations.```rust
// only apply to cells with `Light2` foreground color
fx::sweep_in(Direction::UpToDown, 15, 0, Dark0, timer)
.with_cell_selection(CellFilter::FgColor(Light2.into()))
````CellFilter`s can be combined to form complex selection criteria.
```rust
// apply effect to cells on the outer border of the area
let margin = Margin::new(1, 1);
let border_text = CellFilter::AllOf(&[
CellFilter::Outer(margin),
CellFilter::Text
]);prolong_start(duration, fx::fade_from(Dark0, Dark0, (320, QuadOut)),
.with_cell_selection(border_text)
```### Features
- `sendable`: Enables the `Send` trait for effects, shaders, and associated parameters. This allows effects to be
safely transferred across thread boundaries. Note that enabling this feature requires all `Shader` implementations
to be `Send`, which may impose additional constraints on custom shader implementations.
- `std-duration`: Uses `std::time::Duration` instead of a custom 32-bit duration type.## Examples
### Example: [minimal](examples/minimal.rs)
```
cargo run --release --example=minimal
```### Example: [tweens](examples/tweens.rs)
![tweens](images/example-tweens.png)```
cargo run --release --example=tweens
```### Example: [basic-effects](examples/basic-effects.rs)
![basic effeects](images/example-basic-effects.png)
```
cargo run --release --example=basic-effects
```### Example: [open-window](examples/open-window.rs)
```
cargo run --release --example=open-window
```### Example: [fx-chart](examples/fx-chart.rs)
![fx-chart](images/effect-timeline.gif)A demo of the `EffectTimelineWidget` showcasing the composition of effects. The widget is a "plain" widget
without any effects as part of its rendering. The effects are instead applied after rendering the widget.```
cargo run --release --example=fx-chart
```[API Badge]: https://docs.rs/tachyonfx/badge.svg
[API]: https://docs.rs/tachyonfx
[Crate Badge]: https://img.shields.io/crates/v/tachyonfx.svg
[Crate]: https://crates.io/crates/tachyonfx
[Deps.rs Badge]: https://deps.rs/repo/github/junkdog/tachyonfx/status.svg
[Deps.rs]: https://deps.rs/repo/github/junkdog/tachyonfx