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https://github.com/jurgen-kluft/cactor

Actor model library (Current state = Prototype)
https://github.com/jurgen-kluft/cactor

actor-model performance simplicity tiny

Last synced: 6 months ago
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Actor model library (Current state = Prototype)

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# ccore actor library (C++)

A tiny actor library focussing mainly on performance which means that:

* Constructing an actor-system you need to supply a number for the maximum number of actors
* Need to provide beforehand the maximum number of messages that can be queued for actors
* Actor can only send messages by pointer (no value copy, performance/simplicity)
* Message will be send back to sender in `actor_t::returned(message_t*)` (re-use/performance/garbage-collection)
* Actors receive messages in `actor_t::received(message_t*)`, actor has to switch:case on the message
type manually. (simplicity/performance)

```c++
struct mydatamessage : public message_t
{
void setup(actor_t* from, actor_t* to, msg_id_t id);
byte m_data[64];
};
```

```c++
class actor : public handler_t
{
actor_t* m_actor;
system_t* m_system;
msg_id_t m_data_msg_id;
freelist_t m_data_msgs;

public:
void join(system_t* system)
{
m_system = system;
m_actor = actor_join(system, this);
}

virtual void received(message_t* msg)
{
// Inspect the message and react

// Send a message back to that actor
mydatamessage* msg_to_send = m_data_msgs.pop();

// Fill in data

// Send it to the recipient of the incoming message
actor_send(m_system, m_actor, msg_to_send, msg->get_recipient());
}

virtual void returned(message_t*& msg)
{
if (msg->has_id(m_data_msg_id))
{
m_data_msgs.push(msg);
}

// Custom code
}
};
```

```c++
system_t* system = nactor::create_system(allocator, 8, 10, 1024, 32);

// user needs to have classes implemented that derived from nactor::handler_t

actor_t* actor1 = actor_join(system, handler1);
actor_t* actor2 = actor_join(system, handler2);

// if the user wants to send message from the main thread and other threads, then
// on each thread he needs to reserve a 'producer' index.
```