https://github.com/jwellone/statemachine
can create a mechanism that can separate and manage processing for each state. This feature is one of the "j1Tech" developed by jwellone Inc for Unity.
https://github.com/jwellone/statemachine
unity
Last synced: about 2 months ago
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can create a mechanism that can separate and manage processing for each state. This feature is one of the "j1Tech" developed by jwellone Inc for Unity.
- Host: GitHub
- URL: https://github.com/jwellone/statemachine
- Owner: jwellone
- License: mit
- Created: 2022-03-16T17:59:14.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2022-03-17T10:11:09.000Z (over 4 years ago)
- Last Synced: 2025-01-12T18:50:38.866Z (over 1 year ago)
- Topics: unity
- Language: C#
- Homepage:
- Size: 39.1 KB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
[](https://github.com/jwellone/statemachine/blob/main/LICENSE)
[](https://GitHub.com/jwellone/statemachine/releases/latest)
[](https://GitHub.com/jwellone/statemachine/releases)


[](https://unity.com)
# statemachine
can create a mechanism that can separate and manage processing for each state.
This feature is one of the "j1Tech" developed by jwellone Inc for Unity.
## Getting Started
- Import the package.
- Open and run SampleScene.unity.
- [Here is a StateMachine sample program.](https://github.com/jwellone/statemachine/blob/main/Assets/jwellone/StateMachine/Sample/StateMachineSample/Scripts/SampleScene.cs)
- [Here is a FunctionStateMachine sample program.](https://github.com/jwellone/statemachine/blob/main/Assets/jwellone/StateMachine/Sample/FunctionStateMachineSample/Scripts/SampleScene.cs)

## Authors
Developer:[Yasuhiko Usui.](https://github.com/UsuiYasuhiko-jw1)
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