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https://github.com/kade-github/avgengine

An open source 2D engine using GLFW and some other libraries.
https://github.com/kade-github/avgengine

Last synced: 5 months ago
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An open source 2D engine using GLFW and some other libraries.

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README

          



## where are the files?

Currently the engine is still being fully developed, and is not out atm.

It will be later tho so just wait a bit.

# Introduction

Hello, welcome to AvgEngine. Probably the last thing you should use for a finished product *cough cough.* But a good learning experince at least.

This is an engine built in **CPP**, which is super scary!!! oooo. But seriously, this is my first real big project in CPP and it's a pretty simple batching engine.

**ALSO:** This engine isn't even fully done yet! There are things missing, and things will be added later. Currently, this is just for me to show to people going "look at this!!!"

# Building

This was made in mind with Visual Studio, so we are using **MSBuild**.

# Requirements
### For the libraries and stuff.

#### Bass
> Created by Un4seen Developments

License: Depends, free to use if the product makes nothing.

*little note, BASS is a commercial product. If you make money from your project, you **have** to buy a commercial license.*

Downloads can be found from [here](https://www.un4seen.com/)

#### GLFW
> Created by too many people

License: zlib

It can be found [here](https://github.com/glfw/glfw)

#### OpenGL 3.2
> Created by too many people

License: Open source license

Specifically, GLAD. Which you can get in this generator [here](https://gen.glad.sh/)

#### stbi_image
> Created by Sean Barrett

License: Public Domain

It can be found [here](https://github.com/nothings/stb)

#### Dear ImGUI
> Created by Omar Cornut

License: MIT License

It can be found [here](https://github.com/ocornut/imgui)

#### pugixml
> Created by Arseny Kapoulkine

License: MIT License

It can be found [here](https://github.com/zeux/pugixml)

# Example

The basic example for how to use this is inside of the project. So when you clone it, just look in that filter in Visual Studio.