https://github.com/kade-github/monoloader-webfishing
A C# Mono DLL Loader for Webfishing
https://github.com/kade-github/monoloader-webfishing
Last synced: 3 months ago
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A C# Mono DLL Loader for Webfishing
- Host: GitHub
- URL: https://github.com/kade-github/monoloader-webfishing
- Owner: Kade-github
- Created: 2024-10-20T19:08:38.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-10-21T14:24:58.000Z (about 1 year ago)
- Last Synced: 2025-06-14T19:05:30.728Z (7 months ago)
- Language: C#
- Size: 25.4 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# MonoLoader-Webfishing
A C# Mono DLL Loader for Webfishing
**This; itself, is not a mod that does anything. It only loads other mods that COULD do something**
## instructions
install [GDWeave](https://github.com/NotNite/GDWeave/tree/main/GDWeave), and then extract the [latest release](https://github.com/Kade-github/MonoLoader-Webfishing/releases/latest) into your main webfishing folder.
It should look like this

Then launch the game, and it should create a mono_mods folder in the same directory you extracted everything in.
You can now install mods into that folder (by dragging the .dll's into them)
## how to create mods
Inside `data_webfishing_2_newver\Assemblies` you will find `WebfishingMonoLoader.dll` which is the main api that you will use to get the game to recogonize your mono mods.
Check out the [base mod](https://github.com/Kade-github/MonoLoader-Webfishing/blob/main/BaseMod/BaseMod/BaseMod.cs) for an example