https://github.com/kanemcgrath/particle-life-cs
Particle Life simulation with GPU compute and many options.
https://github.com/kanemcgrath/particle-life-cs
csharp gpu-computing particles raylib simulation
Last synced: over 1 year ago
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Particle Life simulation with GPU compute and many options.
- Host: GitHub
- URL: https://github.com/kanemcgrath/particle-life-cs
- Owner: KaneMcGrath
- License: mit
- Created: 2025-01-23T00:44:14.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2025-01-23T06:14:41.000Z (over 1 year ago)
- Last Synced: 2025-03-23T11:45:39.001Z (over 1 year ago)
- Topics: csharp, gpu-computing, particles, raylib, simulation
- Language: C#
- Homepage:
- Size: 140 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# Particle Life CS
[Download latest version](https://github.com/KaneMcGrath/Particle-Life-CS/releases/download/0.9/ParticleLifeCS.zip)

A C# simulation of particle life using [Raylib](https://github.com/raylib-cs/raylib-cs) and [ComputeSharp](https://github.com/Sergio0694/ComputeSharp)
### Features
- Select number of particles and groups
- View and edit attraction matrix
- Multiple distribution patterns
- Drag and zoom 2d camera
- Toroidal wrapping (renderable)
- GPU Compute (around 20,000 particles at 60fps on a rtx 3060. not the most optimized it could be but it works)
- Completely custom UI for absolutely no reason


