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https://github.com/kaplayjs/kaplay

🦖 A JavaScript/TypeScript Game Library that feels like a game. Make games fast, fun and fanstastic.
https://github.com/kaplayjs/kaplay

game-dev game-library javascript kaboom-js kaboomjs

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🦖 A JavaScript/TypeScript Game Library that feels like a game. Make games fast, fun and fanstastic.

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README

        

# KAPLAY

![KAPLAY](/kaplay.webp)

[**KAPLAY**](https://kaplayjs.com/) is a JavaScript library that helps you make
games fast and fun!

Start playing around with it in the [KAPLAYGROUND](https://play.kaplayjs.com/)

## Examples

```js
// initialize context
kaplay();

// define gravity
setGravity(2400);

// load a sprite called "bean"
loadSprite("bean", "sprites/bean.png");

// compose the player game object from multiple components and add it to the game
const bean = add([
sprite("bean"),
pos(80, 40),
area(),
body(),
]);

// press space to jump
onKeyPress("space", () => {
// this method is provided by the "body" component above
bean.jump();
});
```

KAPLAY uses a powerful component system to compose game objects and behaviors.

```js
// add a game obj to the scene from a list of component
const player = add([
// it renders as a sprite
sprite("bean"),
// it has a position
pos(100, 200),
// it has a collider
area(),
// it is a physical body which will respond to physics
body(),
// it has 8 of health
health(8),
// or give it tags for easier group behaviors
"player",
"friendly",
// plain objects fields are directly assigned to the game obj
{
dir: vec2(-1, 0),
dead: false,
speed: 240,
},
]);
```

Blocky imperative syntax for describing behaviors

```js
// .onCollide() comes from "area" component
player.onCollide("enemy", () => {
// .hurt() comes from "health" component
player.hurt(1);
});

// check fall death
player.onUpdate(() => {
if (player.pos.y >= height()) {
destroy(player);
gameOver();
}
});

// if 'player' onCollide with any object with tag "enemy", run the callback
player.onCollide("enemy", () => {
player.hp -= 1;
});

// all objects with tag "enemy" will move towards 'player' every frame
onUpdate("enemy", (e) => {
e.move(player.pos.sub(e.pos).unit().scale(e.speed));
});

// move up 100 pixels per second every frame when "w" key is held down
onKeyDown("w", () => {
player.move(0, 100);
});
```

## Usage

### Start a Project With `create-kaplay`

The fastest way to start a KAPLAY game is with
[`create-kaplay`](https://github.com/kaplayjs/create-kaplay)

```sh
$ npx create-kaplay mygame
```

This will create a directory called `mygame` for you, containing all the files
we need

```sh
$ cd mygame
$ npm run dev
```

Then open http://localhost:5173 and edit `src/game.js`

### Install as NPM Package

```sh
$ npm install kaplay
```

```js
import kaplay from "kaplay";

kaplay();

add([
text("oh hi"),
pos(80, 40),
]);
```

also works with CommonJS

```js
const kaboom = require("kaplay");
```

Note that you'll need to use a bundler like `esbuild` or `webpack` to use KAPLAY
with NPM

### Browser CDN

This exports a global `kaplay` function

```html

kaplay()

```

or use with es modules

```html

import kaplay from "https://unpkg.com/[email protected]/dist/kaboom.mjs"
kaplay()

```

works all CDNs that supports NPM packages, e.g. jsdelivr, skypack

## Documentation

- **v3001**: https://kaplayjs.com/
- **v3000**: https://kaboomjs.com/
- **v2000**: https://2000.kaboomjs.com/
- **v0.5.0**: https://legacy.kaboomjs.com/

## Community

- [Discord Server](https://discord.gg/aQ6RuQm3TF)
- [GitHub Discussions](https://github.com/kaplayjs/kaplay/discussions)
- [Twitter](https://twitter.com/Kaboomjs)

### Games

Collections of games made with KAPLAY (and Kaboom), selected by KAPLAY:

- [Itch.io](https://itch.io/c/4494863/kag-collection)
- [Newgrounds.com](https://www.newgrounds.com/playlist/379920/kaplay-games)

## Credits

- Thanks to [tga](https://space55.xyz) for all his work on the original
Kaboom.js
- Thanks to [mulfok](https://twitter.com/MulfoK) for the amazing
[mulfok32](https://lospec.com/palette-list/mulfok32) color palette, used in
KAPLAY sprites
- Thanks to [abrudz](https://github.com/abrudz) for the amazing
[APL386 font](https://abrudz.github.io/APL386/)
- Thanks to [Polyducks](http://polyducks.co.uk/) for the amazing
[kitchen sink font](https://polyducks.itch.io/kitchen-sink-textmode-font) font
- Thanks to [0x72](https://0x72.itch.io/) for the amazing
[Dungeon Tileset](https://0x72.itch.io/dungeontileset-ii)
- Thanks to [Kenney](https://kenney.nl/) for the amazing
[1-Bit Platformer Pack](https://kenney.nl/assets/1-bit-platformer-pack)