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https://github.com/kaptinlin/go-i18n

A Go library for adding different languages to your app. It works with text or codes for translations and can load translations from files or directly from your code. It also supports the ICU Message Format for complex translations.
https://github.com/kaptinlin/go-i18n

i18n icu-messageformat translation

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A Go library for adding different languages to your app. It works with text or codes for translations and can load translations from files or directly from your code. It also supports the ICU Message Format for complex translations.

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README

        

# i18n (Go)

`kaptinlin/i18n` is a simple, easy to use localization and internationalization support for Go.

- Token-based (`hello_world`) and Text-based (`Hello, world!`) translation.
- Load translations from a map, files or `go:embed` supported.
- Translations with [ICU Message Format](https://unicode-org.github.io/icu/userguide/format_parse/messages/) syntax are supported.

## Index
- [Installation](#installation)
- [Getting Started](#getting-started)
- [Load from Go map](#load-from-go-map)
- [Load from Files](#load-from-files)
- [Load from Glob Matching Files](#load-from-glob-matching-files)
- [Load from Embedded Files](#load-from-embedded-files)
- [Translations](#translations)
- [Passing Data to Translation](#passing-data-to-translation)
- [Pluralization](#pluralization)
- [Text-based Translations](#text-based-translations)
- [Disambiguation by context](#disambiguation-by-context)
- [Act as fallback](#act-as-fallback)
- [Fallbacks](#fallbacks)
- [Custom Unmarshaler](#custom-unmarshaler)
- [YAML Unmarshaler](#yaml-unmarshaler)
- [TOML Unmarshaler](#toml-unmarshaler)
- [INI Unmarshaler](#ini-unmarshaler)
- [Parse Accept-Language](#parse-accept-language)

 

## Installation

```bash
$ go get github.com/kaptinlin/go-i18n@latest
```

 

## Getting started

Create a folder named `./locales` and put some `YAML`, `TOML`, `INI` or `JSON` files.

```sh
│ main.go
└───locales
├───en.json
└───zh-Hans.json
```

Now, put the key-values content for each locale, e.g.

**locales/en.json**
```json
{
"hello": "Hello, {name}"
}
```

**locales/zh-Hans.json**
```json
{
"hello": "你好, {name}"
}
```

**main.go**

```go
package main

import (
"github.com/kaptinlin/go-i18n"
"fmt"
)

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
)

err := bundle.LoadFiles("./locales/zh-Hans.json", "./locales/en.json")
if err != nil {
fmt.Println(err)
}

localizer := bundle.NewLocalizer("zh-Hans")

// Output: 你好, John
fmt.Println(localizer.Get("hello", i18n.Vars{
"name": "John",
}))
}
```

 

## Load from Go map

```go
package main

import "github.com/kaptinlin/go-i18n"

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
)

bundle.LoadMessages(map[string]map[string]string{
"en": map[string]string{
"hello_world": "hello, world",
},
"zh-Hans": map[string]string{
"hello_world": "你好,世界",
},
})
}
```

 

## Load from Files

```go
package main

import "github.com/kaptinlin/go-i18n"

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
)

bundle.LoadFiles("./locales/en.json", "./locales/zh-Hans.json")
}
```

Filenames like `zh-Hans.json` `zh-Hans.user.json` will be combined to a single `zh-Hans` translation.

No matter if you are naming them like `zh_CN`, `zh-Hans` or `ZH_CN`, they will always be converted to `zh-Hans`.

 

## Load from Glob Matching Files

```go
package main

import "github.com/kaptinlin/go-i18n"

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
)

bundle.LoadGlob("./locales/*.json")
}
```

The glob pattern adds all files within `locales` directory with the `.json` extension

 

## Load from Embedded Files

Use `LoadFS` if you are using `go:embed` to compile your translations to the program.

```go
package main

import "github.com/kaptinlin/go-i18n"

//go:embed locales/*.json
var localesFS embed.FS

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
)

// Load all json files under `locales` folder from the filesystem.
bundle.LoadFS(localesFS, "locales/*.json")
}
```

 

## Translations

Translations named like `welcome_message`, `button_create`, `button_buy` are token-based translations. For text-based, check the chapters below.

```json
{
"hello_world": "你好,世界"
}
```

```go
localizer := bundle.NewLocalizer("zh-Hans")

// Output: 你好,世界
localizer.Get("hello_world")

// Output: message_what_is_this
localizer.Get("message_what_is_this")
```

Languages named like `zh_cn`, `zh-Hans` or `ZH_CN`, `NewLocalizer` will always convert them to `zh-Hans`.

 

### Passing Data to Translation

It's possible to pass the data to translations. [ICU MessageFormat](https://unicode-org.github.io/icu/userguide/format_parse/messages/) is used to parse the text, the templates will be parsed and cached after the translation was loaded.

```json
{
"message_vars": "你好,{Name}"
}
```

```go
// Output: 你好,Yami
localizer.Get("message_vars", i18n.Vars{
"Name": "Yami",
})
```

 

## Pluralization

Using language specific plural forms (`one`, `other`)

```json
{
"message": "{count, plural, one {Message} other {Messages}}"
}
```

```go
// Output: Message
localizer.Get("message", i18n.Vars{
"count": 1,
})

// Output: Messages
localizer.Get("message", i18n.Vars{
"count": 2,
})
```

Using exact matches (`=0`):
```json
{
"messages": "{count, plural, =0 {No messages} one {1 message} other {# messages}}"
}
```

```go
// Output: No messages
localizer.Get("messages", i18n.Vars{
"count": 0,
})

// Output: 1 message
localizer.Get("messages", i18n.Vars{
"count": 1,
})

// Output: 2 messages
localizer.Get("messages", i18n.Vars{
"count": 2,
})
```

 

## Text-based Translations

Translations can also be named with sentences so it will act like fallbacks when the translation was not found.

```json
{
"I'm fine.": "我过得很好。",
"How about you?": "你如何呢?"
}
```

```go
// Output: 我过得很好。
localizer.Get("I'm fine.")

// Output: 你如何呢?
localizer.Get("How about you?")

// Output: Thank you!
localizer.Get("Thank you!")
```

 

### Disambiguation by context

In English a "Post" can be "Post something (verb)" or "A post (noun)". With token-based translation, you can easily separating them to `post_verb` and `post_noun`.

With text-based translation, you will need to use `GetX` (X stands for context), and giving the translation a `` suffix.

The space before the `<` is **REQUIRED**.

```json
{
"Post ": "发表文章",
"Post ": "一篇文章"
}
```

```go
// Output: 发表文章
localizer.GetX("Post", "verb")

// Output: 一篇文章
localizer.GetX("Post", "noun")

// Output: Post
localizer.GetX("Post", "adjective")
```

 

### Act as fallback

Remember, if a translation was not found, the token name will be output directly. The token name can also be used as template content.

```go
// Output: Hello, World
localizer.Get("Hello, {Name}", i18n.Vars{
"Name": "World",
})

// Output: 2 Posts
localizer.Get("{count, plural, =0 {No Post} one {1 Post} other {# Posts}}", i18n.Vars{
"Count": 2,
})
```

 

## Fallbacks

A fallback language will be used when a translation is missing from the current language. If it's still missing from the fallback language, it will lookup from the default language.

If a translation cannot be found from any language, the token name will be output directly.

```go
// `ja-jp` is the default language
bundle :=i18n.New(
i18n.WithDefaultLocale("ja-JP"),
i18n.WithFallback(map[string][]string{
// `zh-Hans` uses `zh`, `zh-Hant` as fallbacks.
// `en-GB` uses `en-US` as fallback.
"zh-Hans": []string{"zh", "zh-Hant"},
"en-GB": []string{"en-US"},
},
))
```

Lookup path looks like this with the example above:

```
zh-Hans -> zh -> zh-Hant -> ja-JP
en-GB -> en-US -> ja-JP
```

Recursive fallback is also supported. If `zh-Hans` has a `zh` fallback, and `zh` has a `zh-Hant` fallback, `zh-Hans` will have either `zh` and `zh-Hant` fallbacks.

Fallback only works if the translation exists in default language.

 

## Custom Unmarshaler

Translations are JSON format because `encoding/json` is the default unmarshaler. Change it by calling `WithUnmarshaler`.

### YAML Unmarshaler
Uses [`go-yaml/yaml`](https://github.com/go-yaml/yaml) to read the files, so you can write the translation files in YAML format.

```go
package main

import "gopkg.in/yaml.v3"

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
i18n.WithUnmarshaler(yaml.Unmarshal),
)
}
```

Your `zh-Hans.yaml` should look like this:

```yaml
hello_world: "你好,世界"
"How are you?": "你过得如何?"
"mobile_interface.button": "按钮"
```

Nested translations are not supported, you will need to name them like `"mobile_interface.button"` as key and quote them in double quotes.

 

### TOML Unmarshaler

Uses [`pelletier/go-toml`](https://github.com/pelletier/go-toml) to read the files, so you can write the translation files in TOML format.

```go
package main

import "github.com/pelletier/go-toml/v2"

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
i18n.WithUnmarshaler(toml.Unmarshal),
)
}
```

Your `zh-Hans.toml` should look like this:

```toml
hello_world = "你好, 世界"
hello_name = "你好, {name}"
message = "{count, plural, one {消息} other {消息}}"
message_with_number = "{count, plural, =0 {没有消息} one {1 条消息} other {# 条消息}}"
```

 

### INI Unmarshaler

Uses [`go-ini/ini`](https://github.com/go-ini/ini) to read the files, so you can write the translation files in INI format.

```go
package main

import "gopkg.in/ini.v1"

func unmarshalINI(data []byte, v interface{}) error {
f, err := ini.LoadSources(ini.LoadOptions{
SpaceBeforeInlineComment: true,
IgnoreInlineComment: true,
}, data)
if err != nil {
return err
}

m := *v.(*map[string]string)

for _, section := range f.Sections() {
keyPrefix := ""
if name := section.Name(); name != ini.DefaultSection {
keyPrefix = name + "."
}

for _, key := range section.Keys() {
m[keyPrefix+key.Name()] = key.Value()
}
}

return nil
}

func main() {
bundle := i18n.NewBundle(
i18n.WithDefaultLocale("en"),
i18n.WithLocales("en", "zh-Hans"),
i18n.WithUnmarshaler(unmarshalINI),
)
}
```

Your `zh-Hans.ini` should look like this:

```ini
hello_world=你好, 世界
hello_name=你好, {name}
message={count, plural, one {消息} other {消息}}

[message]
with_number="{count, plural, =0 {没有消息} one {1 条消息} other {# 条消息}}"
```

 

## Parse Accept-Language

The built-in `MatchAvailableLocale` function helps you to parse the `Accept-Language` from HTTP Header.

```go
func(w http.ResponseWriter, r *http.Request) {
// Initialize i18n.
bundle :=i18n.NewBundle(
i18n.WithDefaultLocale("zh-Hans"),
i18n.WithLocales("en", "zh-Hans"),
)
bundle.LoadFiles("zh-Hans.json", "en.json")

// Get `Accept-Language` from request header.
accept := r.Header.Get("Accept-Language")

// Use the locale.
localizer := bundle.NewLocalizer(bundle.MatchAvailableLocale(accept))
localizer.Get("hello_world")
}
```

Orders of the languages that passed to `NewLocalizer` won't affect the fallback priorities, it will use the first language that was found in loaded translations.

 

## Thanks

- https://github.com/teacat/i18n
- https://github.com/kataras/i18n
- https://github.com/nicksnyder/go-i18n
- https://github.com/vorlif/spreak
- https://github.com/oblq/i18n

## License

`kaptinlin/i18n` is free and open-source software licensed under the [MIT License](https://tldrlegal.com/license/mit-license).