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https://github.com/karai17/Simple-Tiled-Implementation
Tiled library for LÖVE
https://github.com/karai17/Simple-Tiled-Implementation
Last synced: 3 days ago
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Tiled library for LÖVE
- Host: GitHub
- URL: https://github.com/karai17/Simple-Tiled-Implementation
- Owner: karai17
- License: other
- Created: 2014-01-14T17:09:48.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2024-03-24T11:43:23.000Z (8 months ago)
- Last Synced: 2024-08-02T06:17:39.637Z (3 months ago)
- Language: Lua
- Size: 2.15 MB
- Stars: 826
- Watchers: 30
- Forks: 121
- Open Issues: 25
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
Awesome Lists containing this project
- awesome-love2d - Simple Tiled Implementation - Tiled map loader and renderer. (Helpers)
README
# Simple Tiled Implementation
[![Join the chat at https://gitter.im/karai17/Simple-Tiled-Implementation](https://badges.gitter.im/karai17/Simple-Tiled-Implementation.svg)](https://gitter.im/karai17/Simple-Tiled-Implementation?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
If you like STI, consider tossing me a few monies via [**PayPal**][paypal].
Simple Tiled Implementation is a [**Tiled**][Tiled] map loader and renderer designed for the *awesome* [**LÖVE**][LOVE] framework. Please read the [**documentation**][dox] to learn how it works, or check out the tutorials included in this repo.
## Quick Example
```lua
-- This example uses the included Box2D (love.physics) plugin!!local sti = require "sti"
function love.load()
-- Grab window size
windowWidth = love.graphics.getWidth()
windowHeight = love.graphics.getHeight()-- Set world meter size (in pixels)
love.physics.setMeter(32)-- Load a map exported to Lua from Tiled
map = sti("assets/maps/map01.lua", { "box2d" })-- Prepare physics world with horizontal and vertical gravity
world = love.physics.newWorld(0, 0)-- Prepare collision objects
map:box2d_init(world)-- Create a Custom Layer
map:addCustomLayer("Sprite Layer", 3)-- Add data to Custom Layer
local spriteLayer = map.layers["Sprite Layer"]
spriteLayer.sprites = {
player = {
image = love.graphics.newImage("assets/sprites/player.png"),
x = 64,
y = 64,
r = 0,
}
}-- Update callback for Custom Layer
function spriteLayer:update(dt)
for _, sprite in pairs(self.sprites) do
sprite.r = sprite.r + math.rad(90 * dt)
end
end-- Draw callback for Custom Layer
function spriteLayer:draw()
for _, sprite in pairs(self.sprites) do
local x = math.floor(sprite.x)
local y = math.floor(sprite.y)
local r = sprite.r
love.graphics.draw(sprite.image, x, y, r)
end
end
endfunction love.update(dt)
map:update(dt)
endfunction love.draw()
-- Draw the map and all objects within
love.graphics.setColor(1, 1, 1)
map:draw()-- Draw Collision Map (useful for debugging)
love.graphics.setColor(1, 0, 0)
map:box2d_draw()-- Please note that map:draw, map:box2d_draw, and map:bump_draw take
-- translate and scale arguments (tx, ty, sx, sy) for when you want to
-- grow, shrink, or reposition your map on screen.
end
```## Requirements
This library recommends LÖVE 11.x and Tiled 1.2.x. If you are updating from an older version of Tiled, please re-export your Lua map files.
## License
This code is licensed under the [**MIT/X11 Open Source License**][MIT]. Check out the LICENSE file for more information.
[Tiled]: http://www.mapeditor.org/
[LOVE]: https://www.love2d.org/
[dox]: http://karai17.github.io/Simple-Tiled-Implementation/
[MIT]: http://www.opensource.org/licenses/mit-license.html
[paypal]: https://www.paypal.me/LandonManning