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https://github.com/karai17/Simple-Tiled-Implementation

Tiled library for LÖVE
https://github.com/karai17/Simple-Tiled-Implementation

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Tiled library for LÖVE

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# Simple Tiled Implementation

[![Join the chat at https://gitter.im/karai17/Simple-Tiled-Implementation](https://badges.gitter.im/karai17/Simple-Tiled-Implementation.svg)](https://gitter.im/karai17/Simple-Tiled-Implementation?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

If you like STI, consider tossing me a few monies via [**PayPal**][paypal].

Simple Tiled Implementation is a [**Tiled**][Tiled] map loader and renderer designed for the *awesome* [**LÖVE**][LOVE] framework. Please read the [**documentation**][dox] to learn how it works, or check out the tutorials included in this repo.

## Quick Example

```lua
-- This example uses the included Box2D (love.physics) plugin!!

local sti = require "sti"

function love.load()
-- Grab window size
windowWidth = love.graphics.getWidth()
windowHeight = love.graphics.getHeight()

-- Set world meter size (in pixels)
love.physics.setMeter(32)

-- Load a map exported to Lua from Tiled
map = sti("assets/maps/map01.lua", { "box2d" })

-- Prepare physics world with horizontal and vertical gravity
world = love.physics.newWorld(0, 0)

-- Prepare collision objects
map:box2d_init(world)

-- Create a Custom Layer
map:addCustomLayer("Sprite Layer", 3)

-- Add data to Custom Layer
local spriteLayer = map.layers["Sprite Layer"]
spriteLayer.sprites = {
player = {
image = love.graphics.newImage("assets/sprites/player.png"),
x = 64,
y = 64,
r = 0,
}
}

-- Update callback for Custom Layer
function spriteLayer:update(dt)
for _, sprite in pairs(self.sprites) do
sprite.r = sprite.r + math.rad(90 * dt)
end
end

-- Draw callback for Custom Layer
function spriteLayer:draw()
for _, sprite in pairs(self.sprites) do
local x = math.floor(sprite.x)
local y = math.floor(sprite.y)
local r = sprite.r
love.graphics.draw(sprite.image, x, y, r)
end
end
end

function love.update(dt)
map:update(dt)
end

function love.draw()
-- Draw the map and all objects within
love.graphics.setColor(1, 1, 1)
map:draw()

-- Draw Collision Map (useful for debugging)
love.graphics.setColor(1, 0, 0)
map:box2d_draw()

-- Please note that map:draw, map:box2d_draw, and map:bump_draw take
-- translate and scale arguments (tx, ty, sx, sy) for when you want to
-- grow, shrink, or reposition your map on screen.
end
```

## Requirements

This library recommends LÖVE 11.x and Tiled 1.2.x. If you are updating from an older version of Tiled, please re-export your Lua map files.

## License

This code is licensed under the [**MIT/X11 Open Source License**][MIT]. Check out the LICENSE file for more information.

[Tiled]: http://www.mapeditor.org/
[LOVE]: https://www.love2d.org/
[dox]: http://karai17.github.io/Simple-Tiled-Implementation/
[MIT]: http://www.opensource.org/licenses/mit-license.html
[paypal]: https://www.paypal.me/LandonManning