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https://github.com/karthikriyer/computer-graphics-principlesandpractice

A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY
https://github.com/karthikriyer/computer-graphics-principlesandpractice

integral motion-induced-blindness rasterization raycasting raytracer rejection-sampling sutherland-hodgman-algorithm wpf

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A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY

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