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https://github.com/kartikchugh/nes-4-frame-walk-cycle
A look at why NES games used a 4 frame walk cycle, and how to carry on those techniques through to modern games. Reproduced from Dadako.
https://github.com/kartikchugh/nes-4-frame-walk-cycle
game-development indiedev indiegame mario nes pixel-art
Last synced: 8 days ago
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A look at why NES games used a 4 frame walk cycle, and how to carry on those techniques through to modern games. Reproduced from Dadako.
- Host: GitHub
- URL: https://github.com/kartikchugh/nes-4-frame-walk-cycle
- Owner: KartikChugh
- Created: 2020-08-22T02:17:36.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2020-08-22T02:48:55.000Z (about 4 years ago)
- Last Synced: 2024-10-07T14:41:09.484Z (29 days ago)
- Topics: game-development, indiedev, indiegame, mario, nes, pixel-art
- Homepage: http://dadako.com/seijin/news/8-bit-devlog-episode-1-the-3-frame-walk-cycle
- Size: 66.4 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0