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https://github.com/kartikesingh/discord-rock-paper-scissor
An module to create Rock Paper Scissors game for Discord bots
https://github.com/kartikesingh/discord-rock-paper-scissor
Last synced: 24 days ago
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An module to create Rock Paper Scissors game for Discord bots
- Host: GitHub
- URL: https://github.com/kartikesingh/discord-rock-paper-scissor
- Owner: KartikeSingh
- Created: 2021-08-27T09:06:10.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2023-02-08T08:05:05.000Z (almost 2 years ago)
- Last Synced: 2024-04-25T12:43:50.200Z (9 months ago)
- Language: JavaScript
- Size: 30.3 KB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: readme.md
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README
# Installations
```
npm i discord-rock-paper-scissor
```# What?
This package is created for making Rock Paper Scissor game for discord bots with rich features like Message Components.# Why?
This package is very easy to use and you can request new updates and stuff simple by messaging me on my [discord server](https://discord.gg/XYnMTQNTFh)
We supports both Slash command and normal command.# How?
## Basic
```js
const RPS = require('discord-rock-paper-scissor');
const rps = new RPS();/**
* This method will start a Solo game between The message author and bot, everything is automatic <3
* @param {Discord.Message} message The message object where command was used
* @param {Discord.Client} bot Your client object
*/
rps.solo(message,bot);/**
* This method will start a Duo game between The message author and Player 2, everything is automatic <3
* @param {Discord.Message} message The message object where command was used
* @param {Discord.User} player2 The mentioned User / second player. Note it should be a discord user Object not guild member object
*/
rps.duo(message,player2);
```## Advanced
```js
const RPS = require('../../../../packages/discord-rock-paper-scissor/src');
const rps = new RPS({
choiceReply: "You chose {move}",
endTitle: "Game ended very very victoriously for {winner}",
readyMessage: "Choose the dang moves kiddos",
drawEndTitle: "Bruh nerds ended up getting a draw",
choiceTitle: "Choose the move boiiiiiiiiiiiiiiiii",
choiceDescription: "I hope that you can read than click on buttons to choose the move",
drawEndDescription: "{player1} chose : {player1move}\n\n{player2} chose : {player2move}\nStupid nerds arent they",
endDescription: "[Winner 👑] {winner}'s move : {winnermove}\n\n[Looser 🤮] {looser}'s move : {loosermove}",
chooseIn: "channel",
colors: {
drawEmbed: "#0505e7",
endEmbed: "#1ae705",
errorEmbed: "#e70580",
readyEmbed: "#05b0e7"
}
});/**
* This method will start a Solo game between The message author and bot, everything is automatic <3
* @param {Discord.Message} message The message object where command was used
* @param {Discord.Client} bot Your client object
*/
rps.solo(message,bot);/**
* This method will start a Duo game between The message author and Player 2, everything is automatic <3
* @param {Discord.Message} message The message object where command was used
* @param {Discord.User} player2 The mentioned User / second player. Note it should be a discord user Object not guild member object
*/
rps.duo(message,player2);
```## Game Response
```js
const result = await rps.solo(); // or await rps.duo();/** Result body example
* {
* failed: boolean, // false => game ended successfully, true => game failed
* winner: number, // -1 => no one won, 0 => user 1 won or bot incase of solo, 1 => user 2 won or player incase of solo, null => game failed
* reason: "", // reason of game end
* error?: Error, // the error object, sometimes it is attached
*/
```# Note
- For discord JS 13, use version `1.2.1`
- For discord JS 14, use version `>=1.2.2`# Support
If you need any help or something you can get support on my [discord server](https://discord.gg/XYnMTQNTFh)