https://github.com/kartmakerbrosu/steamvr-home-blender-tools
Tools for SteamVR Home Workhop developent in Blender.
https://github.com/kartmakerbrosu/steamvr-home-blender-tools
Last synced: 2 months ago
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Tools for SteamVR Home Workhop developent in Blender.
- Host: GitHub
- URL: https://github.com/kartmakerbrosu/steamvr-home-blender-tools
- Owner: KartMakerBrosU
- Created: 2025-04-06T19:54:12.000Z (3 months ago)
- Default Branch: main
- Last Pushed: 2025-04-07T03:26:53.000Z (3 months ago)
- Last Synced: 2025-04-15T02:48:32.775Z (2 months ago)
- Language: Python
- Size: 18.6 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# SteamVR Home - Blender
Set of tools to aid with model creation for SteamVR home environments.
## Installation
Download the .zip file, then go to `Edit > Preferences > Addons > Install`, and select the .zip file.## Location
`3D Viewport > Object Mode > SVR`## Support
Create Issues request.## Features
* Modelling:
* Set dev VMAT such as nodraw, reflectivity_50, etc.
* Open previously developed VMAT files (must select mod first)* Attatchments
* Exports empties as attatchment file (.attatch)## Notes
* This tool is intended to be used when exporting the model as an **FBX**.
* `FBX Export > Include > Custom Properties` must be enabled.
* `FBX Export > Transform > Scale` must be set to `3.28084` for Blender's inch to match SVR Hammer's inch unit.* You must set the scene units to **Imperial.**
* While setting the VMAT creates a `FBX_vmatPath` custom property in the selected material, editing this property by hand *will not* result in the dev texture dropdown being updated (yet).
## TODO
* Update dev tex enum to let user know if the `FBX_vmatPath` custom property doesnt match the dev tex enum.* Add more developer/internal VMAT's (reflectivity_40, clip space, blocklight, etc.)