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https://github.com/katyo/oboe-rs
Rust bindings for Oboe high-performance audio IO Android library
https://github.com/katyo/oboe-rs
Last synced: 6 days ago
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Rust bindings for Oboe high-performance audio IO Android library
- Host: GitHub
- URL: https://github.com/katyo/oboe-rs
- Owner: katyo
- Created: 2019-12-27T11:09:24.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2024-03-03T06:53:07.000Z (10 months ago)
- Last Synced: 2024-12-21T03:09:47.653Z (13 days ago)
- Language: Rust
- Size: 298 KB
- Stars: 66
- Watchers: 3
- Forks: 22
- Open Issues: 5
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Rust bindings for Oboe library
[![github](https://img.shields.io/badge/github-katyo/oboe--rs-8da0cb.svg?style=for-the-badge&logo=github)](https://github.com/katyo/oboe-rs)
[![Crates.io Package](https://img.shields.io/crates/v/oboe.svg?style=for-the-badge&color=fc8d62&logo=rust)](https://crates.io/crates/oboe)
[![Docs.rs API Docs](https://img.shields.io/badge/docs.rs-oboe-66c2a5?style=for-the-badge&logo=data:image/svg+xml;base64,PHN2ZyByb2xlPSJpbWciIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmlld0JveD0iMCAwIDUxMiA1MTIiPjxwYXRoIGZpbGw9IiNmNWY1ZjUiIGQ9Ik00ODguNiAyNTAuMkwzOTIgMjE0VjEwNS41YzAtMTUtOS4zLTI4LjQtMjMuNC0zMy43bC0xMDAtMzcuNWMtOC4xLTMuMS0xNy4xLTMuMS0yNS4zIDBsLTEwMCAzNy41Yy0xNC4xIDUuMy0yMy40IDE4LjctMjMuNCAzMy43VjIxNGwtOTYuNiAzNi4yQzkuMyAyNTUuNSAwIDI2OC45IDAgMjgzLjlWMzk0YzAgMTMuNiA3LjcgMjYuMSAxOS45IDMyLjJsMTAwIDUwYzEwLjEgNS4xIDIyLjEgNS4xIDMyLjIgMGwxMDMuOS01MiAxMDMuOSA1MmMxMC4xIDUuMSAyMi4xIDUuMSAzMi4yIDBsMTAwLTUwYzEyLjItNi4xIDE5LjktMTguNiAxOS45LTMyLjJWMjgzLjljMC0xNS05LjMtMjguNC0yMy40LTMzLjd6TTM1OCAyMTQuOGwtODUgMzEuOXYtNjguMmw4NS0zN3Y3My4zek0xNTQgMTA0LjFsMTAyLTM4LjIgMTAyIDM4LjJ2LjZsLTEwMiA0MS40LTEwMi00MS40di0uNnptODQgMjkxLjFsLTg1IDQyLjV2LTc5LjFsODUtMzguOHY3NS40em0wLTExMmwtMTAyIDQxLjQtMTAyLTQxLjR2LS42bDEwMi0zOC4yIDEwMiAzOC4ydi42em0yNDAgMTEybC04NSA0Mi41di03OS4xbDg1LTM4Ljh2NzUuNHptMC0xMTJsLTEwMiA0MS40LTEwMi00MS40di0uNmwxMDItMzguMiAxMDIgMzguMnYuNnoiPjwvcGF0aD48L3N2Zz4K)](https://docs.rs/oboe)
[![License: Apache-2.0](https://img.shields.io/badge/License-Apache--2.0-brightgreen.svg?style=for-the-badge)](https://opensource.org/licenses/Apache-2.0)
[![CI Status](https://img.shields.io/github/actions/workflow/status/katyo/oboe-rs/rust.yml?branch=master&style=for-the-badge&logo=github-actions&logoColor=white)](https://github.com/katyo/oboe-rs/actions?query=workflow%3ARust)Safe Rust interface for [Oboe](https://github.com/google/oboe) High-Performance Audio library for Android.
Also it provides interface for some platform APIs significant to Audio IO.__Oboe__ is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
## Crate features
- __java-interface__ Add interface for some Android platform APIs.
- __generate-bindings__ Generate bindings at compile-time. By default the pregenerated bindings will be used.
- __compile-library__ Compile _oboe_ C++ library at compile-time using __cmake__. By default the precompiled library will be used.
- __shared-link__ Use shared linking. By default the static Oboe libarary will be used.The crate already has pregenerated bindings and precompiled static libraries for the following Android targets:
- __armv7__
- __aarch64__
- __i686__
- __x86_64__## Build issues
The **[clang-sys](https://crates.io/crates/clang-sys)** crate uses **[llvm-config](http://llvm.org/docs/CommandGuide/llvm-config.html)** for searching [libclang](https://clang.llvm.org/docs/Tooling.html) library and preparing _C_/_C++_ compiler configuration. In order to get proper setup you should add *llvm-config* to your executables search path.
In case of using tools with libclang under the hood like __bindgen__ you must be sure in proper your setup. Otherwise you get an errors related to missing headers or definitions.
To build applications you need recent version of __cargo-apk__, which supports latest Android [SDK](https://developer.android.com/studio#command-tools) (28+) and [NDK](https://developer.android.com/ndk) (20+). Don't forget to set ANDROID_SDK_ROOT environment variable with paths to installed SDK.
For building host crates which requires C-compiler you may also set __HOST_CC__ environment variable with path to your C-compiler.
## Usage example
Playing sine wave in asynchronous (callback-driven) mode:
```rust
use oboe::{
AudioOutputCallback,
AudioOutputStream,
AudioStreamBuilder,
DataCallbackResult,
PerformanceMode,
SharingMode,
Mono,
};// Structure for sound generator
pub struct SineWave {
frequency: f32,
gain: f32,
phase: f32,
delta: Option,
}// Default constructor for sound generator
impl Default for SineWave {
fn default() -> Self {
Self {
frequency: 440.0,
gain: 0.5,
phase: 0.0,
delta: None,
}
}
}// Audio output callback trait implementation
impl AudioOutputCallback for SineWave {
// Define type for frames which we would like to process
type FrameType = (f32, Mono);// Implement sound data output callback
fn on_audio_ready(&mut self, stream: &mut dyn AudioOutputStream, frames: &mut [f32]) -> DataCallbackResult {
// Configure out wave generator
if self.delta.is_none() {
let sample_rate = stream.get_sample_rate() as f32;
self.delta = (self.frequency * 2.0 * PI / sample_rate).into();
println!("Prepare sine wave generator: samplerate={}, time delta={}", sample_rate, self.delta.unwrap());
}let delta = self.delta.unwrap();
// Generate audio frames to fill the output buffer
for frame in frames {
*frame = self.gain * self.phase.sin();
self.phase += delta;
while self.phase > 2.0 * PI {
self.phase -= 2.0 * PI;
}
}// Notify the oboe that stream is continued
DataCallbackResult::Continue
}
}// ...
// Create playback stream
let mut sine = AudioStreamBuilder::default()
// select desired performance mode
.set_performance_mode(PerformanceMode::LowLatency)
// select desired sharing mode
.set_sharing_mode(SharingMode::Shared)
// select sound sample format
.set_format::()
// select channels configuration
.set_channel_count::()
// set our generator as callback
.set_callback(SineWave::default())
// open the output stream
.open_stream()
.unwrap();// Start playback
sine.start().unwrap();// ...
```