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https://github.com/kayhide/motion_blender
RubyMotion gem for `require`-ing compatible-ruby codes.
https://github.com/kayhide/motion_blender
Last synced: about 2 months ago
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RubyMotion gem for `require`-ing compatible-ruby codes.
- Host: GitHub
- URL: https://github.com/kayhide/motion_blender
- Owner: kayhide
- License: mit
- Created: 2015-09-17T13:16:16.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2016-06-30T14:49:25.000Z (over 8 years ago)
- Last Synced: 2024-10-31T14:25:57.247Z (2 months ago)
- Language: Ruby
- Homepage:
- Size: 118 KB
- Stars: 3
- Watchers: 5
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
- Code of conduct: CODE_OF_CONDUCT.md
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README
# MotionBlender [![Build Status](https://travis-ci.org/kayhide/motion_blender.svg?branch=master)](https://travis-ci.org/kayhide/motion_blender)
MotionBlender enables to:
- require *Ruby* files (must be RubyMotion-compatible) from RubyMotion files
- require RubyMotion files from RubyMotion files as welland then:
- add required files to `app.files`
- resolve dependencies following require tree and put it to `app.files_dependencies`This is a sccessor of [motion-require](https://github.com/clayallsopp/motion-require) and [MotionBundler](https://github.com/archan937/motion-bundler).
*motion-require* is to resolve dependencies between RubyMotion files with `motion_require` method.
This is only for RubyMotion files and not for using Ruby gems.*MotionBundler* aims for using Ruby gems from RubyMotion.
This is good for making an application but not for making a gem, because it requires to setup your application Gemfile explicitly.So, MotionBlender is good for making RubyMotion-compatible gem which depends on other RubyMotion-compatible gems.
I made a fork of MotionSupport which is based on MotionBlender:
- [motion_blender-support](https://github.com/kayhide/motion_blender-support)
This is ready to use to make RubyMotion-compatible gems.
## Installation
### When making a gem
Add a dependency:
```ruby
# in .gemspec fileGem::Specification.new do |spec|
# ...
spec.add_runtime_dependency "motion_blender"
# ...
end
```### When making an application
Add this line to your application's Gemfile:
```ruby
gem 'motion_blender'
```## Usage
Add RubyMotion-compatible gem into your project (may be an application or a gem).
And just call `require` from anywhare:
```ruby
require 'rubymotion_compatible_gem'# your code goes on...
```Writing a gem (*motion_hoge*), this idiom is handy:
```ruby
# in lib/motion_hoge.rb
require 'motion_blender'
MotionBlender.inceptrequire 'motion_hoge/version'
require 'motion_hoge/simsim'
require 'motion_hoge/mishmish'
# ...
````MotionBlender.incept` adds this file to RubyMotion's `app.files` and targets for analyzing.
To require this *motion_hoge* makes an application or a gem to load functionalities properly.`motion_blender` itself is excepted for analyzing,
so don't worry to require `motion_blender` in *incept*-ed files.### Parsing
It parses `require` statements properly in almost all the common cases.
Argument can be a string or an eval-able expression:
```ruby
# Good
require 'something'
require File.join('path', 'to', 'feature')
require File.expand_path('../otherthing', __FILE__) # __FILE__ works properly
```Wrapped in outer loop, works fine:
```ruby
# Good
Dir.glob('lib/**/*.rb').each { |path| require path }
Dir[File.dirname(__FILE__) + '/lib/*.rb'].each { |file| require file }
```Takes care of rescue clause:
```ruby
# Good
begin
require 'may_not_exist'
rescue LoadError
require 'alternative'
end
```## How does it work?
In the RubyMotion application's Rakefile, `motion_blender` is to be required, typically via `Bundler.require`.
Then it hooks `build` tasks.
You can hit `rake -P` and see `motion_blender:apply` task is hooked.In apply task, MotionBlender runs analyzer on all `Motion::Project::Config#files`.
It uses [parser](https://github.com/whitequark/parser) and follows all `require` and `require_relative`.
After that, add the newly encountered files to the head of `Motion::Project::Config#files` and put file dependencies to `Motion::Project::Config#dependencies`.When compiling, `require` and `require_relative` is overwritten as noop.
## Development
After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
## Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/kayhide/motion_blender. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
## License
The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).