https://github.com/kbegiedza/portableconsole
Easy to use and modify in-game console, based on Unity's native UI system only.
https://github.com/kbegiedza/portableconsole
debug in-game-console prefab unity
Last synced: about 1 year ago
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Easy to use and modify in-game console, based on Unity's native UI system only.
- Host: GitHub
- URL: https://github.com/kbegiedza/portableconsole
- Owner: kbegiedza
- License: mit
- Created: 2018-02-08T20:49:05.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-03-27T09:52:01.000Z (about 8 years ago)
- Last Synced: 2025-02-28T16:59:11.129Z (over 1 year ago)
- Topics: debug, in-game-console, prefab, unity
- Language: C#
- Homepage:
- Size: 1.53 MB
- Stars: 7
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# PortableConsole
Easy to use and modify in-game console, based only on Unity's native UI system.
MANUAL:
1. Drag "PortableConsole.prefab" from PortableConsole/Prefabs to scene hierarchy view in inspector.
2. Enable "Development Build" checkbox in Build Settings.
3. Done, it's ready to use :)
You can customize button location by draging default button in Unity's scene or easily set your custom button.
If you want, check out PortableConsoleResources for more customizable items.
Source available via GitHub:
https://github.com/Ursanon/PortableConsole
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PortableConsole: Version 1.0.2