https://github.com/kchapelier/ludumdare31
Repo for Ludum Dare 31. Status : Done. ( ̄ヮ ̄ )
https://github.com/kchapelier/ludumdare31
Last synced: 8 months ago
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Repo for Ludum Dare 31. Status : Done. ( ̄ヮ ̄ )
- Host: GitHub
- URL: https://github.com/kchapelier/ludumdare31
- Owner: kchapelier
- License: mit
- Created: 2014-12-06T06:14:22.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2015-02-01T13:04:55.000Z (over 10 years ago)
- Last Synced: 2025-01-13T22:16:28.770Z (9 months ago)
- Language: JavaScript
- Homepage: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46806
- Size: 10.9 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
ludumdare31
===========## Log (CET)
### 2nd day :
* 21h40 : Panic, still have to do the homescreen, find a name, make the enemy and player sprites, string all the patterns together and if time permits make the music.
* 12h30 : Finished the background and its shader, now working on other graphical assets.
* 10h30 : Completely re evaluated the mood of the game to comply with the compo rules relative to assets.
* 2h20 : Pattern sequence logic.### 1st day :
* 23h00 : Most of the core elements of gameplay are implemented.
* 13h45 : Settled on the mood of the game and a few basic chord progressions for the music.
* 12h45 : Finally decided to play it relatively safe and settled for an STG.
* 10h00 : Have a simple component system and a simple keyboard input system. No idea yet.
* 8h20 : Have a gameloop and display a square on the screen. No idea yet.
* 7h00 : Learn about the theme.