https://github.com/kchapelier/reshade-gameboy.fx
Gameboy shader with checkboard dithering for ReShade https://reshade.me/
https://github.com/kchapelier/reshade-gameboy.fx
Last synced: 8 months ago
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Gameboy shader with checkboard dithering for ReShade https://reshade.me/
- Host: GitHub
- URL: https://github.com/kchapelier/reshade-gameboy.fx
- Owner: kchapelier
- License: mit
- Created: 2017-06-11T08:05:10.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-01-19T21:20:32.000Z (almost 2 years ago)
- Last Synced: 2025-01-13T22:17:25.460Z (10 months ago)
- Language: HLSL
- Size: 3.91 KB
- Stars: 1
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ReShade-gameboy.fx
Gameboy shader with checkerboard dithering for [ReShade](https://reshade.me/).
Multiple example screenshots can be viewed [here](https://twitter.com/kchplr/status/873810149231779840), featuring
NieR:Automata, Deponia, DARIUSBURST Chronicle Saviours and Enter the Gungeon.
The shader code is most likely not the most efficient or beautiful thing as it is my first time dealing with ReShade's
custom FX language, or any HLSL-flavored shader languages for that matter.
The shader code (Gameboy.fx) is released under the MIT license.