https://github.com/kehom/gddedicatedserver
Reference material for a written tutorial on how to create Dedicated Servers using Godot Engine, with a single project.
https://github.com/kehom/gddedicatedserver
authoritative-server dedicated-server godotengine multiplayer tutorial
Last synced: 5 months ago
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Reference material for a written tutorial on how to create Dedicated Servers using Godot Engine, with a single project.
- Host: GitHub
- URL: https://github.com/kehom/gddedicatedserver
- Owner: Kehom
- Created: 2020-10-28T21:00:26.000Z (about 5 years ago)
- Default Branch: target-gd3.2
- Last Pushed: 2020-11-19T19:17:27.000Z (about 5 years ago)
- Last Synced: 2025-03-22T10:42:51.849Z (10 months ago)
- Topics: authoritative-server, dedicated-server, godotengine, multiplayer, tutorial
- Language: GDScript
- Homepage:
- Size: 80.1 KB
- Stars: 16
- Watchers: 2
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
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README
## Godot Dedicated Server Tutorial
The code on this repository is reference material to a written tutorial found on my web page, [www.kehomsforge.com](http://www.kehomsforge.com/tutorials/single/gdDedicatedServer).
Note that this project uses my networking addon (which is included within this repository). This addon itself is part of a pack, which can be found on [this repository](https://github.com/Kehom/GodotAddonPack).
Update (Nov 19, 2020): There is now a new (and better) method of not instantiating unnecessary nodes within the dedicated server route. The tutorial has been updated with the new code. The old method is still available in a different branch (target-gd3.2_old).