https://github.com/keijiro/Kino
A collection of custom post processing effects for Unity
https://github.com/keijiro/Kino
effects graphics postprocess unity unity3d
Last synced: about 1 year ago
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A collection of custom post processing effects for Unity
- Host: GitHub
- URL: https://github.com/keijiro/Kino
- Owner: keijiro
- Created: 2018-03-21T07:06:21.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2020-11-23T09:18:06.000Z (over 5 years ago)
- Last Synced: 2025-04-06T17:09:59.103Z (about 1 year ago)
- Topics: effects, graphics, postprocess, unity, unity3d
- Language: C#
- Homepage:
- Size: 229 KB
- Stars: 2,203
- Watchers: 62
- Forks: 154
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-unity3d-study - Kino - processing effects for Unity's [High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest) (HDRP). (三 开源库 / Post-process)
README
Kino
====
**Kino** is a collection of custom post-processing effects for Unity's
[High Definition Render Pipeline][HDRP] (HDRP).
[HDRP]:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest
System Requirements
-------------------
- Unity 2019.3
- HDRP 7.1
Effects
-------
### Streak

**Streak** adds horizontally stretched bloom that roughly resembles anamorphic
lens flares. Although it's neither physically correct nor energy conserving,
it's handy to emphasize shininess of the scene in just a few clicks.
### Recolor

**Recolor** is a kind of [false color] effect that replaces image colors by
mapping luminance to a given gradient. It also supports edge detection effect
to add contour lines to the images.
[false color]: https://en.wikipedia.org/wiki/False_color
### Overlay
**Overlay** simply adds a color gradient to the final output of the post
process. It's handy to widen the color spectrum of the output in a nearly
subliminal level.
### Glitch


**Glitch** is a collection of simple video glitch effects.
- Block (block noise effect)
- Drift (color drift effect)
- Jitter (scan line jitter effect)
- Jump (vertical jump effect)
- Shake (horizontal shake effect)
### Sharpen
A simple sharpen filter that is similar to ones used in paint software.
### Utility
A multi-purpose filter that provides several small effects in a single pass.
- Hue shift
- Invert
- Fade (fade to color)
### Slice

Slice and slide effect.
### Test Card

A simple test card pattern generator.
How To Install
--------------
The Kino package uses the [scoped registry] feature to import dependent
packages. Please add the following sections to the package manifest file
(`Packages/manifest.json`).
To the `scopedRegistries` section:
```
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
```
To the `dependencies` section:
```
"jp.keijiro.kino.post-processing": "2.1.15"
```
After changes, the manifest file should look like below:
```
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.kino.post-processing": "2.1.15",
...
```
[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html
Frequently Asked Questions
--------------------------
#### Nothing happens when I add effects to a volume
Check the Default HDRP Settings in the Project Settings. You have to
define custom post processing orders to make them take effect in the
pipeline.

License
-------
[Unlicense](https://unlicense.org/)