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https://github.com/keijiro/KinoMotion
Motion blur post-processing effect for Unity
https://github.com/keijiro/KinoMotion
effects post-processing shader unity unity3d
Last synced: about 2 months ago
JSON representation
Motion blur post-processing effect for Unity
- Host: GitHub
- URL: https://github.com/keijiro/KinoMotion
- Owner: keijiro
- License: mit
- Created: 2016-05-20T02:36:11.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2017-09-22T09:59:03.000Z (over 7 years ago)
- Last Synced: 2024-08-02T16:36:10.288Z (5 months ago)
- Topics: effects, post-processing, shader, unity, unity3d
- Language: C#
- Homepage:
- Size: 15.7 MB
- Stars: 644
- Watchers: 34
- Forks: 74
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
KinoMotion
==========**Motion** is a post-processing effect that simulates motion blur caused by
object/camera movement.![gif](https://i.imgur.com/UkJvWnc.gif)
![gif](https://i.imgur.com/tJioLuY.gif)System Requirements
-------------------- Unity 2017.1 or later
- [Motion vector texture] supportRendering motion vector texture requires the RGHalf texture format. It's
supported on most of the desktop/console platform, but rarely supported on the
mobile devices.[Motion vector texture]: http://docs.unity3d.com/ScriptReference/DepthTextureMode.MotionVectors.html
Installation
------------Download one of the unitypackage files from the [Releases] page and import it
to the project.[Releases]: https://github.com/keijiro/KinoMotion/releases
License
-------[MIT](LICENSE.txt)