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https://github.com/keijiro/ProceduralMotionTrack
Simple procedural motion with Unity Timeline.
https://github.com/keijiro/ProceduralMotionTrack
timeline unity unity3d
Last synced: about 2 hours ago
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Simple procedural motion with Unity Timeline.
- Host: GitHub
- URL: https://github.com/keijiro/ProceduralMotionTrack
- Owner: keijiro
- License: unlicense
- Created: 2017-09-02T02:11:09.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2021-10-12T05:27:44.000Z (about 3 years ago)
- Last Synced: 2024-04-24T16:42:20.175Z (7 months ago)
- Topics: timeline, unity, unity3d
- Language: C#
- Homepage:
- Size: 82 KB
- Stars: 379
- Watchers: 16
- Forks: 20
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
ProceduralMotionTrack
=====================![gif](https://i.imgur.com/jlE9XbR.gif)
**ProceduralMotionTrack** is a custom Unity Timeline track that controls an
object’s transform using simple procedural motions.Currently, it supports five types of motion:
- **Constant Motion**: Fixes an object at a specified position.
- **Cyclic Motion**: Moves an object using sine wave functions.
- **Brownian Motion**: Moves an object with fractal Brownian motion.
- **Follower Motion**: Makes an object follow another target.
- **Jitter Motion**: Moves an object with random values.These motions can be blended by overlapping clips.
ProceduralMotionTrack also supports extrapolation, which is useful for creating
continuous motion throughout the entire timeline.System Requirements
-------------------- Unity 6
Installation
------------[Follow these instructions] to set up the scoped registry. Then, install the
ProceduralMotionTrack package via the Unity Package Manager.[Follow these instructions]:
https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c