https://github.com/keijiro/Smrvfx
Skinned mesh sampling with VFX Graph
https://github.com/keijiro/Smrvfx
unity unity3d vfx
Last synced: about 1 year ago
JSON representation
Skinned mesh sampling with VFX Graph
- Host: GitHub
- URL: https://github.com/keijiro/Smrvfx
- Owner: keijiro
- License: unlicense
- Created: 2019-03-28T07:52:09.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2022-10-12T02:43:26.000Z (over 3 years ago)
- Last Synced: 2025-04-20T08:05:25.206Z (about 1 year ago)
- Topics: unity, unity3d, vfx
- Homepage:
- Size: 356 KB
- Stars: 1,109
- Watchers: 45
- Forks: 157
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- 3d-resources - Smrvfx
README
Smrvfx
------


**Smrvfx** is a Unity sample project that shows how to use the
[skinned mesh sampling feature] with VFX Graph to emit particles from animating
characters.
[skinned mesh sampling feature]:
https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.0/manual/Operator-SampleMesh.html
System requirements
-------------------
- Unity 2021.2
- HDRP/URP 12.0
About this repository
---------------------
Previously, this repository contained a custom package called *Smrvfx* that
implemented a mesh sampling feature as VFX Graph didn't provide the feature at
the time.
The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I
changed the main aim of this repository to provide an example of the built-in
feature.