https://github.com/keijiro/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
https://github.com/keijiro/StableFluids
compute fluid-dynamics gpu shader unity unity3d
Last synced: about 1 year ago
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A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
- Host: GitHub
- URL: https://github.com/keijiro/StableFluids
- Owner: keijiro
- Created: 2018-06-27T05:22:34.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2023-07-04T23:11:23.000Z (almost 3 years ago)
- Last Synced: 2025-04-20T08:05:25.617Z (about 1 year ago)
- Topics: compute, fluid-dynamics, gpu, shader, unity, unity3d
- Language: C#
- Homepage:
- Size: 366 KB
- Stars: 1,069
- Watchers: 31
- Forks: 90
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
StableFluids
============


This is a straightforward GPU implementation of Jos Stam's [Stable Fluids] on
Unity.
[Stable Fluids]: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf
System Requirements
-------------------
- Unity 2018.1 or later
References
----------
- [Stable Fluids, Jos Stam](http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf)
- [Real-Time Fluid Dynamics for Games, Jos Stam](https://pdfs.semanticscholar.org/847f/819a4ea14bd789aca8bc88e85e906cfc657c.pdf)
- [Fast Fluid Dynamics Simulation on the GPU, Mark J. Harris](http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html)
License
-------
[CC0](https://creativecommons.org/share-your-work/public-domain/cc0/)