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https://github.com/keijiro/VfxPyro
Fireworks particle effect with Unity VFX Graph
https://github.com/keijiro/VfxPyro
unity unity3d vfx
Last synced: about 1 month ago
JSON representation
Fireworks particle effect with Unity VFX Graph
- Host: GitHub
- URL: https://github.com/keijiro/VfxPyro
- Owner: keijiro
- License: unlicense
- Created: 2019-10-02T07:59:08.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2020-10-22T16:21:02.000Z (about 4 years ago)
- Last Synced: 2024-08-02T13:25:33.459Z (5 months ago)
- Topics: unity, unity3d, vfx
- Language: C#
- Homepage:
- Size: 141 KB
- Stars: 243
- Watchers: 14
- Forks: 28
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
VfxPyro
=======![gif](https://i.imgur.com/BodJJIi.gif)
**VfxPyro** is an interactive particle effect example with [Unity Visual
Effect Graph], which launches fireworks with user interaction.[Unity Visual Effect Graph]: https://unity.com/visual-effect-graph
System Requirements
-------------------- Unity 2019.3
- Compute shader compatible graphicsVfxPyro runs on [Universal Render Pipeline], but VFX Graph requires
compute shader capability, which means it's not compatible with legacy
mobile devices.[Universal Render Pipeline]:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/