https://github.com/keijiro/dkvfx
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
https://github.com/keijiro/dkvfx
depthkit kinect unity unity3d vfx vfxgraph
Last synced: about 1 year ago
JSON representation
An example that shows how to use recorded Depthkit footage with Unity VFX Graph
- Host: GitHub
- URL: https://github.com/keijiro/dkvfx
- Owner: keijiro
- License: other
- Created: 2019-03-04T05:17:07.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2021-06-24T20:38:43.000Z (almost 5 years ago)
- Last Synced: 2025-04-09T06:12:52.134Z (about 1 year ago)
- Topics: depthkit, kinect, unity, unity3d, vfx, vfxgraph
- Language: C#
- Homepage:
- Size: 2.77 MB
- Stars: 228
- Watchers: 13
- Forks: 34
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Dkvfx
-----

This is a Unity sample project that shows how to integrate a volumetric video
recorded with [Depthkit] to a [Visual Effect Graph].
[Depthkit]: https://www.depthkit.tv/
[Visual Effect Graph]: https://unity.com/visual-effect-graph
This project requires Unity 2019.3.
How To Install
--------------
This package uses the [scoped registry] feature to resolve package dependencies.
Please add the following sections to the manifest file (Packages/manifest.json).
[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html
To the `scopedRegistries` section:
```
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
```
To the `dependencies` section:
```
"jp.keijiro.dkvfx": "0.1.2"
```
After changes, the manifest file should look like below:
```
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.dkvfx": "0.1.2",
...
```