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https://github.com/keijiro/dkvfx

An example that shows how to use recorded Depthkit footage with Unity VFX Graph
https://github.com/keijiro/dkvfx

depthkit kinect unity unity3d vfx vfxgraph

Last synced: about 1 year ago
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An example that shows how to use recorded Depthkit footage with Unity VFX Graph

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Dkvfx
-----

![Screenshot](https://i.imgur.com/FZy60GMl.jpg)

This is a Unity sample project that shows how to integrate a volumetric video
recorded with [Depthkit] to a [Visual Effect Graph].

[Depthkit]: https://www.depthkit.tv/
[Visual Effect Graph]: https://unity.com/visual-effect-graph

This project requires Unity 2019.3.

How To Install
--------------

This package uses the [scoped registry] feature to resolve package dependencies.
Please add the following sections to the manifest file (Packages/manifest.json).

[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html

To the `scopedRegistries` section:

```
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
```

To the `dependencies` section:

```
"jp.keijiro.dkvfx": "0.1.2"
```

After changes, the manifest file should look like below:

```
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.dkvfx": "0.1.2",
...
```