https://github.com/keijiro/kinoeight
8 bit-ish style post-processing effect for Unity
https://github.com/keijiro/kinoeight
8bit effect postprocessing unity unity3d
Last synced: 2 months ago
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8 bit-ish style post-processing effect for Unity
- Host: GitHub
- URL: https://github.com/keijiro/kinoeight
- Owner: keijiro
- License: unlicense
- Created: 2019-12-09T08:53:03.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-12-27T01:18:08.000Z (7 months ago)
- Last Synced: 2025-05-15T14:18:48.350Z (2 months ago)
- Topics: 8bit, effect, postprocessing, unity, unity3d
- Language: C#
- Homepage:
- Size: 218 KB
- Stars: 148
- Watchers: 7
- Forks: 12
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
KinoEight
=========
**KinoEight** is a custom post-processing effect that gives an 8 bit-ish style
to renders.System requirements
-------------------- Unity 2019.3
- HDRP 7.1How To Install
--------------This package uses the [scoped registry] feature to resolve package
dependencies. Please add the following sections to the manifest file
(Packages/manifest.json).[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html
To the `scopedRegistries` section:
```
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
```To the `dependencies` section:
```
"jp.keijiro.kino.post-processing.eight": "1.0.0"
```After changes, the manifest file should look like below:
```
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.kino.post-processing.eight": "1.0.0",
...
```Eight Color effect
------------------
The **Eight Color** is a color reduction effect with an eight-color palette.
You can use the Dithering option to soften bandings with a low-resolution
dithering pattern. You can also use the Downsampling option to pixelate the
input image.Tiled Palette effect
--------------------
Many of the old 8-bit consoles/computers manage palettes per small (like 8x8 or
16x16) tiles. This limitation introduces an artifact called [attribute clash].[attribute clash]: https://en.wikipedia.org/wiki/Attribute_clash
The Tiled Palette effect imitates this artifact. It splits the screen into 8x8
blocks and applies two given palettes. It compares how match they are and
select the best-matching one.You can use the dithering and downsampling options as well. There is also a
Glitch parameter that adds random glitches to the output image.