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https://github.com/keijiro/oscjack

Lightweight C# implementation of OSC server/client
https://github.com/keijiro/oscjack

osc unity unity3d

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Lightweight C# implementation of OSC server/client

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README

        

OSC Jack
========

![gif](https://i.imgur.com/mjp2o3t.gif)

**OSC Jack** is a lightweight C# implementation of [OSC (Open Sound Control)]
server/client, mainly aiming to provide OSC support to [Unity].

[OSC (Open Sound Control)]: http://opensoundcontrol.org/
[Unity]: https://unity3d.com/

System Requirements
-------------------

- Unity 2021.3 or later

OSC Jack requires `System.Net.Sockets` supported on most platforms but a few
network-restrictive platforms like WebGL.

How To Install
--------------

This package is available in the `Keijiro` scoped registry.

- Name: `Keijiro`
- URL: `https://registry.npmjs.com`
- Scope: `jp.keijiro`

Please follow [this gist] to add the registry to your project.

[this gist]: https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c

OSC Connection File
-------------------

![OSC Connection](https://user-images.githubusercontent.com/343936/165038054-33bebb1c-27b6-4fa3-9dd7-6f4091c7eb65.png)

The OSC Jack components require **OSC Connection** files to specify connection
types, host addresses and port numbers. To create a new OSC Connection file,
navigate to Assets > Create > ScriptableObjects > OSC Jack > Connection.

You must specify a target host address to send OSC messages (leave it empty for
receive-only connections).

OSC Components
--------------

### OSC Event Receiver

![Event Receiver](https://user-images.githubusercontent.com/343936/165036750-63baad08-5b3c-4145-b9b9-e956d199d3dd.png)

**OSC Event Receiver** receives OSC messages and invokes a [UnityEvent] with
received data.

[UnityEvent]: https://docs.unity3d.com/Manual/UnityEvents.html

### OSC Property Sender

![Property Sender](https://user-images.githubusercontent.com/343936/165036537-2b80d2ed-a69a-4101-8678-86d244440369.png)

**OSC Property Sender** observes a component property and sends OSC messages
on changes to it.

OSC Monitor
-----------

![OSC Monitor](https://i.imgur.com/ZExVcuz.png)

**OSC Monitor** is a small utility inspecting incoming OSC messages. To open
the monitor, navigate to Window > OSC Monitor.

Low-Level API
-------------

### Supported data types

At the moment, the OSC Jack low-level API only supports `int`, `float` and
`string` data types.

### OscClient (implements IDisposable)

`OscClient` is a class for sending OSC messages, supporting up to four
arguments within a single message.

```csharp
// IP address, port number
using (var client = new OscClient("127.0.0.1", 9000))
{
// Send two-component float values ten times.
for (var i = 0; i < 10; i++)
{
yield return new WaitForSeconds(0.5f);
client.Send("/test", // OSC address
i * 10.0f, // First element
Random.value); // Second element
}
}
```

### OscServer (implements IDisposable)

`OscServer` is a class for receiving OSC messages, supporting up to four
arguments within a single message.

You can add a delegate to `MessageDispatcher` to receive messages sent to a
specific OSC address (or give an empty string to receive all messages).

Please note that the server invokes the delegates in the server thread. You
may have to queue the events for processing them in the main thread.

```csharp
using (var server = new OscServer(9000)) // Port number
{
server.MessageDispatcher.AddCallback(
"/test", // OSC address
(string address, OscDataHandle data) => {
Debug.Log(string.Format("({0}, {1})",
data.GetElementAsFloat(0),
data.GetElementAsFloat(1)));
}
);
yield return new WaitForSeconds(10);
}
```