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https://github.com/keijiro/smrvfx

Skinned mesh sampling with VFX Graph
https://github.com/keijiro/smrvfx

unity unity3d vfx

Last synced: 26 days ago
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Skinned mesh sampling with VFX Graph

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README

        

Smrvfx
------

![gif](https://i.imgur.com/HWwnljE.gif)
![gif](https://i.imgur.com/Tk1IlOb.gif)

**Smrvfx** is a Unity sample project that shows how to use the
[skinned mesh sampling feature] with VFX Graph to emit particles from animating
characters.

[skinned mesh sampling feature]:
https://docs.unity3d.com/Packages/[email protected]/manual/Operator-SampleMesh.html

System requirements
-------------------

- Unity 2021.2
- HDRP/URP 12.0

About this repository
---------------------

Previously, this repository contained a custom package called *Smrvfx* that
implemented a mesh sampling feature as VFX Graph didn't provide the feature at
the time.

The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I
changed the main aim of this repository to provide an example of the built-in
feature.