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https://github.com/keijiro/smrvfx
Skinned mesh sampling with VFX Graph
https://github.com/keijiro/smrvfx
unity unity3d vfx
Last synced: 26 days ago
JSON representation
Skinned mesh sampling with VFX Graph
- Host: GitHub
- URL: https://github.com/keijiro/smrvfx
- Owner: keijiro
- License: unlicense
- Created: 2019-03-28T07:52:09.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2022-10-12T02:43:26.000Z (about 2 years ago)
- Last Synced: 2024-10-10T09:44:36.360Z (26 days ago)
- Topics: unity, unity3d, vfx
- Homepage:
- Size: 356 KB
- Stars: 1,082
- Watchers: 46
- Forks: 154
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Smrvfx
------![gif](https://i.imgur.com/HWwnljE.gif)
![gif](https://i.imgur.com/Tk1IlOb.gif)**Smrvfx** is a Unity sample project that shows how to use the
[skinned mesh sampling feature] with VFX Graph to emit particles from animating
characters.[skinned mesh sampling feature]:
https://docs.unity3d.com/Packages/[email protected]/manual/Operator-SampleMesh.htmlSystem requirements
-------------------- Unity 2021.2
- HDRP/URP 12.0About this repository
---------------------Previously, this repository contained a custom package called *Smrvfx* that
implemented a mesh sampling feature as VFX Graph didn't provide the feature at
the time.The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I
changed the main aim of this repository to provide an example of the built-in
feature.