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https://github.com/keijiro/testbedhdrp
Testbed project for Unity HDRP (High Definition Render Pipeline)
https://github.com/keijiro/testbedhdrp
graphics hdrp shader unity unity3d
Last synced: 5 days ago
JSON representation
Testbed project for Unity HDRP (High Definition Render Pipeline)
- Host: GitHub
- URL: https://github.com/keijiro/testbedhdrp
- Owner: keijiro
- License: unlicense
- Created: 2018-03-03T12:30:41.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2020-08-17T03:00:50.000Z (over 4 years ago)
- Last Synced: 2024-12-18T00:05:31.161Z (5 days ago)
- Topics: graphics, hdrp, shader, unity, unity3d
- Language: ShaderLab
- Homepage: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest
- Size: 20.5 MB
- Stars: 1,224
- Watchers: 63
- Forks: 156
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
TestbedHDRP
===========![gif](https://i.imgur.com/2qlNtFC.gif)
![gif](https://i.imgur.com/K3k5ffi.gif)![gif](https://i.imgur.com/m7lKcUh.gif)
![gif](https://i.imgur.com/p29Lrap.gif)TestbedHDRP is a Unity project where I try custom effect ideas with
[Unity HDRP]. Currently, it only contains the following two types of effects:- Geometry shader effects
- Many-light effectsAlthough the geometry shader effects are fun and exciting to use, I don't
recommend using them in production. **The geometry shader is near-obsolete
technology.** You will meet several problems if you use it in your product.The many-light effects are mainly for benchmark purposes. I just wanted to know
how I could utilize the power of FPTL.[Unity HDRP]:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latestSystem requirements
-------------------- Unity 2019.4
- HDRP 7.4