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https://github.com/keithwhor/multithread.js

In-browser multithreading made easy
https://github.com/keithwhor/multithread.js

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In-browser multithreading made easy

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README

        

Multithread
===========

In-browser multithreading made easy.

Run any business logic you like without interrupting the user experience.

Multithread is a simple wrapper that eliminates the hassle of dealing with Web Workers and
transferrable objects.

Run any code you'd like asynchronously, in its own thread, without interrupting the user experience.

Using Multithread
-----------------

Using Multithread is simple. Include multithread.js on any page you'd like using
```html

```

And instantiate it in any script tag using
```js
var num_threads = 2;
var MT = new Multithread(num_threads);
```

Multithread will provide the best results when ```num_threads``` matches the processor core count of the computer
you're using, but 2-4 threads should always be reasonably speedy.

Running a Thread Asynchronously
-------------------------------

The fun stuff! Run any code you want (in the form of a function) asynchronously, in a separate thread like so:
```js
MT.process(function, callback)(arg1, arg2, ..., argN);
```

Where ```function``` is of the form:
```js
function(arg1, arg2, ... argN) {
/* function body */
}
```

and ```callback``` is of the form:
```js
function(returnValue) {
/* do something with returnValue in main thread */
}
```

Note that ```.process()``` itself will return a function object that will not execute until explicitly
told to do so.
```js
var funcInADifferentThread = MT.process(
function(a, b) { return a + b; },
function(r) { console.log(r) }
);

// Nothing has happened,
//funcInADifferentThread has not executed yet...

funcInADifferentThread(1, 2);
console.log('Before or after?');

// We now see "Before or after?" logged in the console,
// and "3" (= 1 + 2) logged shortly thereafter...
// it was running asynchronously
```

Special Data Types
------------------

Multithread.js uses JSON serialization with ```.process()``` so you can deal with your threaded,
asynchronous functions like you'd deal with normal JavaScript functions.

However, optimized support is also provided for typed data, specifically ```Int32``` and ```Float64```
(being signed 32-bit integers and 64-bit floats, respectively).

You can access these using...

```js
// Only deal with 32-bit signed integers...
var threadedInt32Func = MT.processInt32(
function(int32_arg1, int32_arg2, ..., int32_argN) {
/* function body */
},
function(int32_returnValue1, int32_returnValue2, ..., int32_returnValueN) {
/* main thread callback */
}
);

// Only deal with 64-bit floats...
var threadedFloat64Func = MT.processFloat64(
function(float64_arg1, float64_arg2, ..., float64_argN) {
/* function body */
},
function(float64_returnValue1, float64_returnValue2, ..., float64_returnValueN) {
/* main thread callback */
}
);
```

You may notice that the threaded functions take an argument list of Int32 and Float64 data,
and the most common use case is more likely an array of data. In this case, feel free to use
Javascript's ```Function.prototype.apply(context, argArray)``` to send your array as an argument list.

```js
// Use Function.apply to send arguments as an array
threadedInt32Func.apply(null, [32, 64, 128, 256])
```

Note that threaded functions can not have their context set, so the first argument to ```.apply``` should
always be ```null```.

Additionally, a keen observer would detect that the ```callback``` format is also a little bit different. The return from a ```.processInt32``` or ```.processFloat64``` threaded function can be a single value or Array.

The arguments sent to ```callback``` are the values of a returned array, in order, or just a single argument
representing a single returned value. These values can be accessed via the magic ```arguments``` object,
but you may want built-in Array functionality, in which case you can convert this arguments object into
an array:

```js
// your callback
function callback() {
var argumentArray = [].slice.call(arguments);
/* do something with your argumentArray here */
}
```

That's it! ... Almost.

Scope Warning
-------------

Keep in mind that any threaded function is **completely scope unaware**, meaning something like:
```js
function scopeCheck() {
var scopeVar = 2;
MT.process(
function() { return scopeVar + 2; },
function(r) { console.log('Cool'); }
)();
}
scopeCheck();
```
Will throw ```ReferenceError: scopeVar is not defined```

However, **callbacks are scope aware** so you needn't be as careful with them.

Recursion
---------

You can accomplish recursion simply by naming your functions as you pass them to Multithread
```js
MT.process(
function Recurse(m, n) {
if(n>0) {
return Recurse(m + 1, n--);
} else {
return m;
}
},
function(r) {
console.log(r);
}
)(5, 2);

// This will increase m twice recursively and log "7"
```

Limitations
-----------

Be aware of the limitations of multithreading in JavaScript.

All variables passed to functions must be JSON-serializable, meaning only Arrays, Objects, and base types (Number, String, Boolean, null). Same with return variables. No custom objects or prototypes.

Objects and Arrays, as passed to any threaded function, will be deep-copied (passed by value, not reference).

Additionally, threaded functions do not have access to the DOM.

Thank You
---------

Thanks, and have fun! :)

Feedback is always appreciated. (Stars, forks, criticisms, you name it!)

You can follow me on twitter at http://twitter.com/keithwhor or visit my website at http://keithwhor.com/