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https://github.com/kenjinp/kenjinp
https://github.com/kenjinp/kenjinp
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/kenjinp/kenjinp
- Owner: kenjinp
- Created: 2022-11-18T22:31:43.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-02-05T23:49:58.000Z (11 months ago)
- Last Synced: 2024-02-06T00:41:08.758Z (11 months ago)
- Size: 170 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Hi! 👋 I'm Kenny
I create expansive virtual worlds with web technology. I'm a Linguist-turned-programmer interested in answering the question "what gives a virtual world a sense of place"?
I'd be delighted if my tools or libraries can help you in your game project or help you develop a setting for a session of your favorite TTRPG.Latest projects:
- 💾 [kenny.wtf](https://kenny.wtf/), my blog and a friendly place for computational worldbuilding
- 🌍 [Hello Worlds](https://worlds.kenny.wtf/), a collection of libraries to build virtual javascript worlds at planetary scales
- ⛰️ [TerrainSynth](https://terrain-synth.kenny.wtf/), generate terrains using machine-learning and real-earth datasets
- 🌋 [WorldSynth](https://world-synth.kenny.wtf/), generate an earth-like and earth-sized world, fully, from space-to-ground, using tectonic and climate simulations♥ If you find my work useful or inspiring, consider [sending me a coffee!](https://ko-fi.com/kennywtf)
✉ Get in Touch! Find me [on Twitter](https://twitter.com/KennyPirman) or [the hello-worlds Discord](https://discord.gg/7VqE93h58B).