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https://github.com/kennytm/rust-ios-android

Example project for building a library for iOS + Android in Rust.
https://github.com/kennytm/rust-ios-android

android cross-platform ios rust

Last synced: about 2 months ago
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Example project for building a library for iOS + Android in Rust.

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rust-ios-android
================

[![Build status](https://travis-ci.org/kennytm/rust-ios-android.svg?branch=master)](https://travis-ci.org/kennytm/rust-ios-android/)

Example project for building a library for iOS + Android in Rust. macOS is
required for iOS development.

* ✓ Rust 1.20 – 1.25
* ✓ Android 4.1 – 8.1 (Jelly Bean – Oreo) (API 16–27)
* ✓ iOS 7 – 11

(probably works on earlier versions but I don't bother to check 😛)

*Note: The purpose of this project is not to create a pure Rust app, but rather
use Rust as a shared native component between the mobile platforms.*

You may also want to check .

Setup
-----

1. Install the common build tools like C compiler and linker. On macOS, get
Xcode, and install the command line tools.

```sh
xcode-select --install
```

2. Get Android NDK. We recommend installing it via Android Studio or
`sdkmanager`:

```sh
sdkmanager --verbose ndk-bundle
```

Otherwise, please define the environment variable `$ANDROID_NDK_HOME` to the
path of the current version of Android NDK.

```sh
export ANDROID_NDK_HOME='/usr/local/opt/android-ndk/android-ndk-r14b/'
```

3. Create the standalone NDKs.

```sh
./create-ndk-standalone.sh
```

4. Download [rustup](https://www.rustup.rs/). We will use this to setup Rust for
cross-compiling.

```sh
curl https://sh.rustup.rs -sSf | sh
```

5. Download targets for iOS and Android.

```sh
# iOS. Note: you need *all* five targets
rustup target add aarch64-apple-ios armv7-apple-ios armv7s-apple-ios x86_64-apple-ios i386-apple-ios

# Android.
rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android
```

6. Copy the content of `cargo-config.toml` (consists of linker information of
the Android targets) to `~/.cargo/config`

```sh
cat cargo-config.toml >> ~/.cargo/config
```

7. Install cargo-lipo to generate the iOS universal library.

```sh
cargo install cargo-lipo
```

Creating the libraries
----------------------

You use use the `sample/` project as an example. (Note that the sample itself
does not contain proper error checking.)

1. Write the library and expose a C interface. See [the FFI chapter in the Rust
Book](https://doc.rust-lang.org/book/first-edition/ffi.html) for an
introduction.

2. Expose the Java interface with JNI when `target_os="android"`.

3. Build the libraries.

```sh
cd sample/cargo

# iOS
cargo lipo --release

# Android
cargo build --target aarch64-linux-android --release
cargo build --target armv7-linux-androideabi --release
cargo build --target i686-linux-android --release

cd ../..
```

4. Build the Xcode project.

```sh
cd sample/ios
xcodebuild -configuration Release -scheme RustSample | xcpretty
cd ../..
```

When you create an Xcode project yourself, note the following points:

* Add the C header `rust_regex.h` to allow using the Rust functions from C.
* Copy `target/universal/release/lib???.a` to the project. You may need
to modify `LIBRARY_SEARCH_PATHS` to include the folder of the `*.a` file.
* Note that `cargo-lipo` does not generate bitcode yet. You must set
`ENABLE_BITCODE` to `NO`. (See also )
* You need to link to `libresolv.tbd`.

5. Build the Android project.

```sh
cd sample/android
./gradlew assembleRelease
cd ../..
```

When you create an Android Studio project yourself, note the following
points:

* Copy or link the `*.so` into the corresponding `src/main/jniLibs` folders:

Copy from Rust | Copy to Android
---|---
`target/armv7-linux-androideabi/release/lib???.so` | `src/main/jniLibs/armeabi-v7a/lib???.so`
`target/aarch64-linux-android/release/lib???.so` | `src/main/jniLibs/arm64-v8a/lib???.so`
`target/i686-linux-android/release/lib???.so` | `src/main/jniLibs/x86/lib???.so`

* Don't forget to ensure the JNI glue between Rust and Java are compatible.