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https://github.com/kents00/pixeldemo

Converts your meshes into pixel art
https://github.com/kents00/pixeldemo

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Converts your meshes into pixel art

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![PiXEL Thumbnail 2k](https://github.com/user-attachments/assets/63cb5ffc-df43-454c-9ed5-0d21146f631b)

# PiXEL

“Converts your objects into pixel art”

## Introduction

Converting 3D meshes into pixel art is a popular technique that allows artists to create retro-style graphics with a modern 3D modeling tool. The process involves taking a 3D model and reducing the resolution adding pixelate node and so on to create a low-resolution, pixelated look. The results can then be used in a variety of applications, such as video games, animations, or digital art.

https://github.com/user-attachments/assets/89d7212b-4e86-4c27-9818-01ae05bae976

**Setup Project**

- Setup the main functionalities creating pixel art, Imports custom node group inside the compositor tab.

**Resolution**

- Sets resolution of your camera, you can also disable/transparent the background of your environment based on your needs.

**Outline**

- Sets outline ‘Inverted Hull Outline' to your meshes like style of the lines using various settings, such as line thickness, color, and visibility criteria.

**Materials Properties**

- It will assigned a custom base color into different materials and adjust the dithering, shadow color, scale, range, contrast and roughness.

**Monthly Updates**

- You can update the addon inside in Blender ( [Pro](https://kentedoloverio.gumroad.com/l/PiXEL) )