https://github.com/kermalis/hybridrenderingengine-cs
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
https://github.com/kermalis/hybridrenderingengine-cs
3d-graphics c-sharp clustering-algorithm compute-shaders csharp deferred-shading forward-plus-shading graphics graphics-programming image-based-lighting learning opengl physically-based-rendering prototype rendering-engine rendering-pipeline sdl2 shaders triangles
Last synced: 3 months ago
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
- Host: GitHub
- URL: https://github.com/kermalis/hybridrenderingengine-cs
- Owner: Kermalis
- License: mit
- Created: 2022-05-07T04:27:52.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2022-05-29T09:03:49.000Z (about 3 years ago)
- Last Synced: 2025-02-28T10:58:42.336Z (3 months ago)
- Topics: 3d-graphics, c-sharp, clustering-algorithm, compute-shaders, csharp, deferred-shading, forward-plus-shading, graphics, graphics-programming, image-based-lighting, learning, opengl, physically-based-rendering, prototype, rendering-engine, rendering-pipeline, sdl2, shaders, triangles
- Language: C#
- Homepage:
- Size: 102 MB
- Stars: 19
- Watchers: 2
- Forks: 4
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.md