https://github.com/kesalin/OpenGLES
OpenGL ES 2.0 iPhone tutorial.
https://github.com/kesalin/OpenGLES
Last synced: 6 months ago
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OpenGL ES 2.0 iPhone tutorial.
- Host: GitHub
- URL: https://github.com/kesalin/OpenGLES
- Owner: kesalin
- Created: 2012-11-25T00:59:03.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2014-12-11T05:21:45.000Z (over 10 years ago)
- Last Synced: 2023-11-07T15:15:56.953Z (over 1 year ago)
- Language: C++
- Homepage:
- Size: 2.96 MB
- Stars: 392
- Watchers: 28
- Forks: 203
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
OpenGL ES 2.0 for iPhone
======================================================================OpenGL ES iPhone tutorial.
You can read all posts of this tutorial here:
http://blog.csdn.net/kesalin/article/category/1288827Copyright 2012 kesalin, All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.Neither the name of kesalin nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.Contact kesalin at [email protected] or [email protected].
This is my technology blog: http://blog.csdn.net/kesalin/.This version is modified and maintained by [email protected].
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Screenshots:Tutorial01: Introduce
Tutorial02: Introduce
Tutorial03: Transform
Tutorial05: Transform & Color
Tutorial06: Vertex Buffer Object
Tutorial07: Per-Vertex Light
Tutorial08: Per-Pixel Light & Toon Shader & Polygon Offset
Tutorial09: Load OBJ Model
Tutorial10: Texture
Tutorial11: Texture Combine with Color
Tutorial12: Texture Combine with Texture
Tutorial13: Stencil Buffer
Tutorial14: Cubemap Texture
