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https://github.com/ketoo/noahgameframe

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
https://github.com/ketoo/noahgameframe

architecture game game-development game-engine game-server gamedev gameserver mmo mmorpg server-architecture unity unity3d

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A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

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README

        

# 2021.7.9 在新西兰奥克兰的一场车祸中,ketoo 永远离开了我们。
# On July 9, 2021, ketoo left us forever in a car accident in Auckland, New Zealand.
# 由于mater有权限合并了, master-new 分支后续不再维护。 直接维护master即可,pr也提交到master即可
# Since mater has permission to merge, the master-new branch will no longer be maintained. You can directly maintain the master, and the pr can also be submitted to the master
# NoahGameFrame

- develop
[![Build Status](https://travis-ci.org/ketoo/NoahGameFrame.svg?branch=develop)](https://travis-ci.org/ketoo/NoahGameFrame)
- master
[![Build Status](https://travis-ci.org/ketoo/NoahGameFrame.svg?branch=master)](https://travis-ci.org/ketoo/NoahGameFrame)
- chat
[![Join the chat at https://gitter.im/ketoo/NoahGameFrame](https://badges.gitter.im/ketoo/NoahGameFrame.svg)](https://gitter.im/ketoo/NoahGameFrame?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

#####QQ群:330241037 [![NF开源服务器引擎2群](https://pub.idqqimg.com/wpa/images/group.png)](https://shang.qq.com/wpa/qunwpa?idkey=17ce92a5aacdec7b1c5ef0ff99bc84ca39c927fbd4ec7a3a83449e96afa63899)

## Tutorial && Documents

https://github.com/ketoo/NoahGameFrame/wiki

## What is NoahGameFrame?

NoahGameFrame (NF) is a lightweight, fast, scalable, distributed plugin framework. NF is greatly inspired by OGRE and Bigworld.

## Features
- Easy-to-use, interface-oriented design
- An extensible plugin framework that makes getting your application running quick and easy
- A clean, uncluttered design and stable engine that has been used in several commercial products
- A high performance actor model (by a safe thread pool)
- Event and attribute-driven, making it clear and easy to maintain your business
- Based on standard C++ development, ensuring cross-platform support
- An existing C++ and C# game client for rapid development
- Cross-platform support

## Tutorial && Documents

https://github.com/ketoo/NoahGameFrame/wiki

## Architecture

### App Architecture:
![App Architecture](https://github.com/ketoo/NoahGameFrame/wiki/images/architecture/NF_app_arch.png)

### Server Architecture
![Server Architecture](https://github.com/ketoo/NoahGameFrame/wiki/images/architecture/NF_server_arch.png)

## Get the Sources:

git clone https://github.com/ketoo/NoahGameFrame.git

or

svn checkout https://github.com/ketoo/NoahGameFrame

## Dependencies

- libevent
- easylogging++
- google protobuf
- hiredis
- ajson
- concurrentqueue
- RapidXML
- LuaIntf
- navigation
- lua

## Tutorial && Documents

https://github.com/ketoo/NoahGameFrame/wiki

## IF YOU CAN NOT BUILD THE DEPENDENCIES THEN PLEASE RUN THE CMDS BELOW TO SET UP THE ENVIRONMENT:

* sudo apt-get install g++
* sudo apt-get install cmake
* sudo apt-get install automake
* sudo apt-get install zip unzip

## Supported Compilers

* GCC >= 7 (**Tested on Ubuntu 16.04**)
* MSVC >= VS2019 (**Tested on Win10**)

## Build and Install
### FOR WINDOWS, MSVC >= 2019

1. Git pull all source
2. Run the script file named **build_dep.bat** where located /Dependencies
(墙内上网的同学请点击:墙内下载依赖库.bat)
3. Build the solution(if u build failed, please build again(**not rebuild all**))
4. Run the binary file by **_Out/rund.bat**

### FOR LINUX(UBUNTU, CENTOS) ---- please use administrator(or sudo) to do these:
1. Git pull all source
2. Run **install4cmake.sh** to build NF (or run cd /Dependencies ./build_dep.sh then run buildServer.sh)
3. Run the binary file by **_Out/rund.sh**

### IF YOU LIVING IN A COUNTRY CANNOT ACCESS GITHUB FASTLY PLZ BUILD NF WITH VPN

### HOW TO RUN HELLO WORLD
https://github.com/ketoo/NoahGameFrame/wiki/How-to-run-the-Helloworld

### HOW TO DEBUG WITH UNITY3D
https://github.com/ketoo/NoahGameFrame/wiki/How-to-debug-with-unity3d

### Unity Multiplayer Demo
WebSite: https://github.com/ketoo/NFUnitySDK
#
![Showcase](https://github.com/ketoo/NoahGameFrame/wiki/images/showcase/unity3d.gif)

## Tutorial && Documents

https://github.com/ketoo/NoahGameFrame/wiki

## License
The NFrame project is currently available under the [Apache License](https://github.com/ketoo/NoahGameFrame/blob/develop/LICENSE).

Tutorial:
-------------------
### [01-Hello world, add a module](https://github.com/ketoo/NoahGameFrame/tree/master/Tutorial/Tutorial1)

```cpp

// -------------------------------------------------------------------------
// @FileName : HelloWorld1.h
// @Author : ketoo
// @Date : 2014-05-01 08:51
// @Module : HelloWorld1
//
// -------------------------------------------------------------------------

#ifndef NFC_HELLO_WORLD1_H
#define NFC_HELLO_WORLD1_H

#include "NFComm/NFPluginModule/NFIPluginManager.h"

class HelloWorld1
: public NFIModule
{
public:
HelloWorld1(NFIPluginManager* p)
{
pPluginManager = p;
}

virtual bool Init();
virtual bool AfterInit();

virtual bool Execute();

virtual bool BeforeShut();
virtual bool Shut();

protected:

};

#endif

#include "HelloWorld1.h"

bool HelloWorld1::Init()
{
// Use this for initialization

std::cout << "Hello, world1, Init" << std::endl;

return true;
}

bool HelloWorld1::AfterInit()
{
// AfterInit is called after Init

std::cout << "Hello, world1, AfterInit" << std::endl;

return true;
}

bool HelloWorld1::Execute()
{
// Execute is called once per frame

//std::cout << "Hello, world1, Execute" << std::endl;

return true;
}

bool HelloWorld1::BeforeShut()
{
//before final

std::cout << "Hello, world1, BeforeShut" << std::endl;

return true;
}

bool HelloWorld1::Shut()
{
//final

std::cout << "Hello, world1, Shut" << std::endl;

return true;
}

```

-------------------
### [02-Hello world, test data driver](https://github.com/ketoo/NoahGameFrame/tree/master/Tutorial/Tutorial2)

* how to use the world's most advanced data engine

-------------------
### [03-Hello world, test heartbeat and event system](https://github.com/ketoo/NoahGameFrame/tree/master/Tutorial/Tutorial3)

* how to use the synchronous events

-------------------
### [04-Hello actor, test actor model(async event system)](https://github.com/ketoo/NoahGameFrame/tree/master/Tutorial/Tutorial4)

* how to use the asynchronous events
* use multiple cpus to get high performance

### How to Create a New LuaScriptModule

## Step 1
Create a Lua Script File, and Must Contain following functions
- awake()
- init()
- ready_execute()
- after_init()

- before_shut()
- shut()

Mostly like this
# [test_module.lua](https://github.com/ketoo/NoahGameFrame/blob/master/_Out/NFDataCfg/ScriptModule/game/test_game_module.lua)

```lua
test_module = {}
register_module(test_module,"test_module");

function test_module.awake()

end

function test_module.init()
end

function test_module.after_init()
end

function test_module.ready_execute()
end

function test_module.before_shut()
end

function test_module.shut()
end

```

##Step 2
Add your LuaScriptModule Infomation into [script_list.lua](https://github.com/ketoo/NoahGameFrame/blob/master/_Out/NFDataCfg/ScriptModule/game/script_list.lua)

```lua
ScriptList={
{tbl=nil, tblName="TestModule"},
{tbl=nil, tblName="TestModule2"},
}

load_script_file(ScriptList)
```

##Hot fix
Add your lua script file name on here [script_reload.lua](https://github.com/ketoo/NoahGameFrame/blob/master/_Out/NFDataCfg/ScriptModule/game/script_reload.lua)

-------------------
New Feature in future: Blue Print System

Demo:

![Showcase](https://github.com/ketoo/NoahGameFrame/wiki/images/showcase/blueprint_add.gif)

-------------------

### Amazing open source projects:
**breeze**
* Auther: zsummer
* Github: https://github.com/zsummer/breeze
* Description:A fast, scalable, distributed game server framework for C++

**gce**
* Auther: nousxiong
* GitHub: https://github.com/nousxiong/gce
* Description: The Game Communication Environment (GCE) is an actor model framework for online game development.

**moon**
* Auther: bruce
* GitHub: https://github.com/sniper00/moon.git
* Description: A cross-platform,lightweight,scalable game server framework written in C++, and suport Lua Script.

## Tutorial && Documents

https://github.com/ketoo/NoahGameFrame/wiki