https://github.com/kevglass/rune-dungeonsofglee
https://github.com/kevglass/rune-dungeonsofglee
Last synced: 4 months ago
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- Host: GitHub
- URL: https://github.com/kevglass/rune-dungeonsofglee
- Owner: kevglass
- License: mit
- Created: 2024-01-08T10:31:13.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-10-06T10:30:09.000Z (9 months ago)
- Last Synced: 2024-12-30T20:14:35.984Z (6 months ago)
- Language: TypeScript
- Size: 3.4 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Dungeons of Glee

_All game assets are licensed for use in these projects. They remain copyright of their authors._
_You can find the rest of my rune games here https://github.com/kevglass/rune-games_
This is a rough hack up making using the Rune SDK (https://rune.ai). I wanted to see what its all about and ended up recreating one of my dungeon
games.I make no apology for how raw the client rendering code is - I just went for it!
Hope this can be of help to someone at some point.

## How to Play
1. Choose a character
2. Click/Tap to Move
3. Expore, kill monsters, get loot.## Characters (aka Game Design)
* Dwarf - Strong in both attack and defense, but slower to move.
* Knight - Strong in attack, ok in defense, slightly faster to move.
* Elf - Has ranged combat with bow, damage done in melee is reduced.
* Witch - Glass cannon, low attack and defense, but able to cast fireball and heal other characters.## Credits
* Code - Me (cokeandcode)
* Sounds - Various CC0 sources
* Art - Doodle Rogue with some minor mods - https://chr15m.itch.io/doodle-rogue-tileset
* Multiplayer Platform and Framework - https://rune.ai