https://github.com/kewlbear/open3d-ios
Swift package for using Open3D in iOS apps
https://github.com/kewlbear/open3d-ios
ios open3d python swift
Last synced: 5 months ago
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Swift package for using Open3D in iOS apps
- Host: GitHub
- URL: https://github.com/kewlbear/open3d-ios
- Owner: kewlbear
- License: mit
- Created: 2021-02-26T07:57:23.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2022-11-29T00:39:18.000Z (over 3 years ago)
- Last Synced: 2025-01-13T03:32:53.696Z (over 1 year ago)
- Topics: ios, open3d, python, swift
- Language: Python
- Homepage:
- Size: 24.8 MB
- Stars: 64
- Watchers: 6
- Forks: 37
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Open3D-iOS
Swift package to use Open3D in iOS apps.
## Installation
```
.package(url: "https://github.com/kewlbear/Open3D-iOS.git", .branch("main"))
```
## Usage
```
import Open3DSupport
import NumPySupport
import PythonSupport
import PythonKit
PythonSupport.initialize()
Open3DSupport.sitePackagesURL.insertPythonPath()
NumPySupport.sitePackagesURL.insertPythonPath()
let o3d = Python.import("open3d")
...
```
Above code requires `https://github.com/pvieito/PythonKit.git` package.
See Example directory for more.
If you want to build XCFrameworks yourself, see https://github.com/kewlbear/Open3D.
## License
MIT