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https://github.com/keybase/more-entropy

entropy collection in JavaScript for your node and/or browser apps
https://github.com/keybase/more-entropy

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entropy collection in JavaScript for your node and/or browser apps

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more-entropy
=======

The easiest way to generate good pseudorandom numbers in the browser is with `window.crypto.getRandomValues`, and in Node.js you can use `crypto.rng`.
But for the truly paranoid, getting even more entropy is a good idea. For example, one might seed their own key generator with a combination
of `window.crypto` and a series of coordinates collected from mouse movements or key mashes.

Even though the mouse movements of the user are not very random, it's extra noise, adding a layer of safety. Perhaps each [x,y] mouse
location is worth a bit or two of entropy.

`more-entropy` achieves similar results but without user interaction or ugly integration with your DOM.
It generates large numbers by counting how many operations it can perform in a unit of time, which fluctuates
unpredictably based on other system processes and low-level architectural specifics (like cache misses and FPU pipelines).

A good use of this module is to combine its output with
`window.crypto.getRandomValue` or `crypto.rng`, and use the
result as a seed for a deterministic random bit generator (like
[HMAC_DRBG](http://csrc.nist.gov/publications/nistpubs/800-90A/SP800-90A.pdf)).
You'll have an extra layer of protection if you're afraid that the
standard random number generators are compromised.

### Installation

```bash
npm install more-entropy
```

### Usage

```javascript
var m = require('more-entropy');

// create a generator, which can provide you with some entropy
var c = new m.Generator();

// get an array of integers with at least 100 bits of combined entropy:
c.generate(100, function(vals) {
console.log(vals); // [-4358,543,9089,...]
});

```

### What it's doing

This generator repeatedly does as many floating point operations as it can in 1ms-2ms time periods (typically many thousands), and compares this value to previous attempts.
The delta is then added to a collection with a very conservative estimate for bits of entropy.

Much like the mouse movement technique, we are collecting a lot of data and assuming it's just a little bit random.

### Notes

* entropy is calculated by changes in performance; for example, extreme high performance with no variation yields zero entropy. Only fluctuations are captured.
* this will work even if your system is bogged down (it'll just take longer)
* it only CPU blocks for bursts up to 2ms, so it's safe in the browser and in Node.js
* `generate` can be called as many times as you like, even concurrently; it will call back with uniquely calculated data to each request
* return values are small integers (sometimes < 1000) and may be negative
* entropy is collected over time, so a request for lots of bits could take a while

### One Big Assumption

* your CPU is not shared with an attacker; a carefully timed attack on the CPU could produce entropy less than what's requested

### Options

`new m.Generator()` can be called with extra options:

```javascript
var c = new m.Generator({
'loop_delay': 10 // how many milliseconds to pause between each operation loop. A lower value will generate entropy faster, but will also be harder on the CPU
'work_min': 1 // milliseconds per loop; a higher value blocks the CPU more, so 1 is recommended
'auto_stop_bits': 4096 // the generator prepares entropy for you before you request it; if it reaches this much unclaimed entropy it will stop working
'max_bits_per_delta': 4 // a safety cap on how much entropy it can claim per value; 4 (default) is very conservative. a larger value will allow faster entropy generation
});
```