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https://github.com/kezhengjie/rpc

A header only and out of the box tcp rpc framework written in C++.
https://github.com/kezhengjie/rpc

asio compile-time-meta-programming cpp headeronly rpc rpc-framework

Last synced: 6 days ago
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A header only and out of the box tcp rpc framework written in C++.

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# rpc
A header only and out of the box tcp rpc framework written in C++.

## Introduction

### Protocol
Protocol is a template specified on compile time.
Server,Client and Session are all based on it.

```c++
using SizeType = unsigned short;
using CmdType = unsigned short;
using Protocol = rpc::Protocol;
```

**notice**: SizeType should be unsigned.If not,there will be a assert on debug mode and the program will be abort.

### Message
All message communicates on this framework should be wrapped by rpc::Protocol::MessageWrapper.
Otherwise the compile will be failed.
```c++
template > //optional
```

Wrap your class with Cmd,Struct and SizeGetter(optional)
```c++
struct Foo1
{
int i;
double d;
};

// Use sizeof() to calculate wrapped struct by default if you do not specify SizeGetter.
using MsgFoo1 = Protocol::MessageWrapper<0x01, Foo1>;

struct Foo2
{
int i;
unsigned short textSize;
char text[120];

struct SizeGetter
{
unsigned short operator()(const Foo2 &foo) const
{
return sizeof(foo.i) + sizeof(foo.textSize) + foo.textSize;
}
};
};

// If the size of wrapped struct is variable,you could specify a SizeGetter to calculate the message.
using MsgFoo2 = Protocol::MessageWrapper<0x02, Foo2, Foo2::SizeGetter>;
```

### Server
Based on asio,```rpc::Server``` has a nice speed.
```c++
const char *const IP = "127.0.0.1";
unsigned short port = 8890;

// specify listen address.
Server server(IP, port);

// could only bind message callback by struct wrapped by rpc::Protocol::MessageWrapper,
// that's why you need to specfify message cmd when using rpc::Protocol::MessageWrapper.
server.Bind(
[](const MsgFoo1 &req, Session &session) -> void
{
std::cout << req->i << std::endl;
std::cout << req->d << std::endl;

// every session have a buffer which is large to max protocol size.
// also it is concurrent safe.
MsgFoo2 &ret2 = session.WriteBuffer();
ret2->i = 3;
static const char v[] = "Hello";
strcpy(ret2->text, v);
ret2->textSize = strlen(v);

// only class with Bytes() convert could be sent.
// all classes/struct wrapped by MessageWrapper has converter by default.
session.Write(ret2);
});
// this will block subsequent code.
server.Start();
```

### Client
```c++
const char *const IP = "127.0.0.1";
unsigned short port = 8890;

// construct with server address.
Client client(IP, port);

// could only bind message callback by struct wrapped by rpc::Protocol::MessageWrapper,
// that's why you need to specfify message cmd when using rpc::Protocol::MessageWrapper.
client.Bind([](const MsgFoo2 &req, Session &session) -> void
{
std::string_view sv(req->text, req->textSize);
std::cout << sv << std::endl;
});

// this will also block.So we use thread here.
std::thread([&]() -> void{ client.Start(); }).detach();

// WriteBuffer could be cast to any type wrapped by rpc::Protocol::MessageWrapper.
MsgFoo1 &msg = client.WriteBuffer();
msg->i = 1;
msg->d = 2;

// only class with Bytes() convert could be sent.
// all classes/struct wrapped by MessageWrapper has converter by default.
client.Send(msg);
```

## Full Usage
```c++
#include "include/rpc/server.h"
#include "include/rpc/session.h"
#include "include/rpc/client.h"
#include
#include

// All relevant classes is implemented with rpc::Protocol.
using Protocol = rpc::Protocol;
using Server = rpc::Server;
using Client = rpc::Client;
using Session = rpc::Session;

struct Foo1
{
int i;
double d;
};

struct Foo2
{
int i;
unsigned short textSize;
char text[120];

struct SizeGetter
{
unsigned short operator()(const Foo2 &foo) const
{
return sizeof(foo.i) + sizeof(foo.textSize) + foo.textSize;
}
};
};

// wrap your own class with Protocol::MessageWrapper.

// Use sizeof() to calculate wrapped struct by default.
using MsgFoo1 = Protocol::MessageWrapper<0x01, Foo1>;

// If the size of wrapped struct is variable,you could specify a SizeGetter to calculate the message.
using MsgFoo2 = Protocol::MessageWrapper<0x02, Foo2, Foo2::SizeGetter>;

int main(int argc, char **argv)
{
const char *const IP = "127.0.0.1";
unsigned short port = 8890;

Server server(IP, port);
server.SetErrorHandler([](const asio::error_code &ec) -> void
{ std::cout << ec << " " << ec.message() << std::endl; });
server.Bind(
[](const MsgFoo1 &req, Session &session) -> void
{
std::cout << req->i << std::endl;
std::cout << req->d << std::endl;

// every session have a buffer which is large to max protocol size.
// also it is concurrent safe.
MsgFoo2 &ret2 = session.WriteBuffer();
ret2->i = 3;
static const char v[] = "Hello";
strcpy(ret2->text, v);
ret2->textSize = strlen(v);

// only class with Bytes() convert could be sent.
// all classes/struct wrapped by MessageWrapper has converter by default.
session.Write(ret2);
});
std::thread([&]() -> void
{ server.Start(); })
.detach();

std::this_thread::sleep_for(std::chrono::seconds(1));
Client client(IP, port);
client.SetErrorHandler([](const asio::error_code &ec) -> void
{ std::cout << ec << " " << ec.message() << std::endl; });
client.Bind([](const MsgFoo2 &req, Session &session) -> void
{
std::string_view sv(req->text, req->textSize);
std::cout << sv << std::endl;
});

std::thread([&]() -> void{ client.Start(); }).detach();
MsgFoo1 &msg = client.WriteBuffer();
msg->i = 1;
msg->d = 2;
std::this_thread::sleep_for(std::chrono::seconds(1));
client.Send(msg);
std::this_thread::sleep_for(std::chrono::seconds(100));
}
```