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https://github.com/kfields/bigsaddle


https://github.com/kfields/bigsaddle

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README

        

# bigsaddle :horse:

An opinionated, object oriented, minimalistic framework/starter kit for:

[bgfx](https://github.com/bkaradzic/bgfx)

[SDL](https://github.com/libsdl-org/SDL)

[Dear ImGui](https://github.com/ocornut/imgui)

:warning: This is pre-alpha software. Do not use it for production.

## Motivation

I wanted to take the pain out of cross platform 3D development for my personal projects

## Features

Uses ImGui docking branch with support for docking and viewports

## Quick Start

git clone --recursive https://github.com/kfields/bigsaddle
cd bigsaddle
mkdir build
cd build
cmake ..

## Debug Build

mkdir build-debug
cd build-debug
cmake -DCMAKE_BUILD_TYPE=Debug ..
# or
cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..
# or
cmake -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=Debug ..

## Shader Compilation

* Build bgfx with the --with-tools option as described [here](https://bkaradzic.github.io/bgfx/build.html)
* shadercRelease needs to be on your path
* pass -DCOMPILE_SHADERS to cmake

## OpenGL
sudo apt install freeglut3-dev
## Wayland

sudo apt install libwayland-dev
sudo apt install libxkbcommon-dev
sudo apt install libdecor-0-dev

#sudo add-apt-repository ppa:christianrauch/libdecoration

cmake -DBIG_WM_WAYLAND=ON -DCMAKE_BUILD_TYPE=Debug ..