https://github.com/kidagine/neszeldareplica
A basis for oldschool topdown movement/mechanics using Zelda(NES) as a reference in Unity
https://github.com/kidagine/neszeldareplica
oldschool topdown unity zelda
Last synced: about 1 year ago
JSON representation
A basis for oldschool topdown movement/mechanics using Zelda(NES) as a reference in Unity
- Host: GitHub
- URL: https://github.com/kidagine/neszeldareplica
- Owner: kidagine
- Created: 2019-09-06T06:19:37.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2019-11-25T00:00:41.000Z (over 6 years ago)
- Last Synced: 2025-03-25T18:21:29.559Z (over 1 year ago)
- Topics: oldschool, topdown, unity, zelda
- Language: C#
- Homepage:
- Size: 58.2 MB
- Stars: 7
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# NES Zelda Replica

A small clone of **The Legend Of Zelda's** main player mechanics all of which are listed below, as well as some other minor things such as Input device detection displaying the correct UI and simple Inventory management.
## Mechanics
**Player Mechanics**|**Misc Mechanics**|
------------------| ------------------|
Heart System|Input Device Detection|
Oldschool Topdown Movement|Simple Inventory|
Sword Attack|Simple Enemy AI|
Sword Beam|Room Transition|
Knockback|Enabling Current Rooms|
Bow & Arrow|Basic UI|
Bomb|
Power Bracelet|
Unlocking Doors|
Different Swords|
Different Rings|
Equipping Items|
Consumambles|
Boomerang|
Oldschool Death Animation|
Pick Up Hearts & Rupees|
Pick Up Heart Containers|