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https://github.com/kierancoppins/a2-project

An investigation into different pathfinding algorithms and determining which algorithm performs best on different tile map types.
https://github.com/kierancoppins/a2-project

astar-algorithm dijkstras-algorithm pathfinding procedural-generation python tilemap

Last synced: 5 months ago
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An investigation into different pathfinding algorithms and determining which algorithm performs best on different tile map types.

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README

          

Hi, Thank you for downloading my Project

How to launch the game:
Make sure you have Python3 Installed on your computer
Execute "A2_Project.py"

How to use the Project
Focus on the project window (click on it)
Enter the simulation
Enter the initial map paramters (height, width and type)
Click generate map at the bottom
Fill out the map parameters
Click Submit
Enter the coordinates for the pathfinding
Choose the pathfinding algorithm
Choosing if you want 4-way or 8-way movement
Click run simulation

Key:
. - Floor
# - Wall
Blue coloured tiles are the path that has been chosen

Please do enjoy my project, if you have any feedback for me do contact me:
me@kierancoppins.com

If you happen to spread my project do be sure to credit me and include this README file.

Be sure to check out my portfolio where I will be uploading my other projects:
https://www.kierancoppins.com

I used this program as my A-Level project during my studies at Sixth-Form.

Many Thanks!
Kieran Coppins