https://github.com/kinetictactic/opengl-renderer
OpenGL renderer where i test out stuff
https://github.com/kinetictactic/opengl-renderer
Last synced: about 1 year ago
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OpenGL renderer where i test out stuff
- Host: GitHub
- URL: https://github.com/kinetictactic/opengl-renderer
- Owner: KineticTactic
- License: mit
- Created: 2024-07-06T15:47:44.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-08-04T10:52:42.000Z (almost 2 years ago)
- Last Synced: 2025-04-13T03:56:01.348Z (about 1 year ago)
- Language: C++
- Size: 36.5 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# OpenGL Renderer
This is an OpenGL renderer that i am building mostly to showcase my knowledge of OpenGL and C++ and to gain experience. The end goal is to have a fully procedurally generated world with a day/night cycle and weather system.
## Development Screenshots



## Libraries Used
- [GLFW](https://www.glfw.org/) - Window and input handling
- [GLAD](https://github.com/Dav1dde/glad) - OpenGL loader
- [GLM](https://github.com/g-truc/glm) - OpenGL Math library
- [SOIL2](https://github.com/SpartanJ/SOIL2) - Loading images and textures
- [FastNoiseLite](https://github.com/Auburn/FastNoiseLite) - Noise for procedural generation
- [tinyobjloader](https://github.com/tinyobjloader/tinyobjloader) - Loading `.obj` files