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https://github.com/kinetictactic/opengl-renderer

OpenGL renderer where i test out stuff
https://github.com/kinetictactic/opengl-renderer

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OpenGL renderer where i test out stuff

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README

          

# OpenGL Renderer

This is an OpenGL renderer that i am building mostly to showcase my knowledge of OpenGL and C++ and to gain experience. The end goal is to have a fully procedurally generated world with a day/night cycle and weather system.

## Development Screenshots

![Screenshot 1](screenshots/monke.png)
![Screenshot 2](screenshots/moutain.png)
![Screenshot 3](screenshots/mountain2.png)

## Libraries Used

- [GLFW](https://www.glfw.org/) - Window and input handling
- [GLAD](https://github.com/Dav1dde/glad) - OpenGL loader
- [GLM](https://github.com/g-truc/glm) - OpenGL Math library
- [SOIL2](https://github.com/SpartanJ/SOIL2) - Loading images and textures
- [FastNoiseLite](https://github.com/Auburn/FastNoiseLite) - Noise for procedural generation
- [tinyobjloader](https://github.com/tinyobjloader/tinyobjloader) - Loading `.obj` files