https://github.com/kiritsu/applelossless
Short project that aims to easily convert my FLAC library into apple-compatible lossless audio format (m4a; alac)
https://github.com/kiritsu/applelossless
alac apple audio csharp dotnet flac hacktoberfest iphone itunes lossless m4a
Last synced: 2 months ago
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Short project that aims to easily convert my FLAC library into apple-compatible lossless audio format (m4a; alac)
- Host: GitHub
- URL: https://github.com/kiritsu/applelossless
- Owner: Kiritsu
- License: gpl-3.0
- Created: 2021-10-02T06:34:11.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2021-10-11T19:49:33.000Z (almost 5 years ago)
- Last Synced: 2025-01-13T14:53:23.686Z (over 1 year ago)
- Topics: alac, apple, audio, csharp, dotnet, flac, hacktoberfest, iphone, itunes, lossless, m4a
- Language: C#
- Homepage:
- Size: 29.3 KB
- Stars: 0
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# AppleLossless
Short project that aims to easily convert my FLAC library into apple-compatible lossless audio format (m4a; alac)
# Configuration
You need the following environment variable to use the app:
- `A_LOSSLESS__FFMPEGPATH`: a valid path to ffmpeg or a folder that contains ffmpeg.
- `A_LOSSLESS__SOURCEPATH`: a valid path to your media files.
- `A_LOSSLESS__DESTINATIONPATH`: a valid path to a folder where all your media files will be converted.
- `A_LOSSLESS__THREADCOUNT`: the maximum amount of ffmpeg instances to spawn at the same time. It should be the amount of logical core you have. Defaults to 32.
- `A_LOSSLESS__FORMAT`: the file format that you want to convert your media files to.