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https://github.com/kiwiphoenix364/pxt-deltatime

This is an extension that allows everything to go at normal speed, even with a bad framerate. Also, thanks to KWX because based if off of how he implemented it in his Perspective Texture code (and changed it a bit for this extension.) Also, I knew what deltatime because I used it a lot with Unity, but I didn't know how it worked in TS until now.
https://github.com/kiwiphoenix364/pxt-deltatime

Last synced: 24 days ago
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This is an extension that allows everything to go at normal speed, even with a bad framerate. Also, thanks to KWX because based if off of how he implemented it in his Perspective Texture code (and changed it a bit for this extension.) Also, I knew what deltatime because I used it a lot with Unity, but I didn't know how it worked in TS until now.

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README

        

> Open this page at [https://kiwiphoenix364.github.io/pxt-deltatime/](https://kiwiphoenix364.github.io/pxt-deltatime/)

## Use as Extension

This repository can be added as an **extension** in MakeCode.

* open [https://arcade.makecode.com/](https://arcade.makecode.com/)
* click on **New Project**
* click on **Extensions** under the gearwheel menu
* search for **https://github.com/kiwiphoenix364/pxt-deltatime** and import

## Edit this project ![Build status badge](https://github.com/kiwiphoenix364/pxt-deltatime/workflows/MakeCode/badge.svg)

To edit this repository in MakeCode.

* open [https://arcade.makecode.com/](https://arcade.makecode.com/)
* click on **Import** then click on **Import URL**
* paste **https://github.com/kiwiphoenix364/pxt-deltatime** and click import

## Blocks preview

This image shows the blocks code from the last commit in master.
This image may take a few minutes to refresh.

![A rendered view of the blocks](https://github.com/kiwiphoenix364/pxt-deltatime/raw/master/.github/makecode/blocks.png)

#### Metadata (used for search, rendering)

* for PXT/arcade
makeCodeRender("{{ site.makecode.home_url }}", "{{ site.github.owner_name }}/{{ site.github.repository_name }}");